Ελληνικά
"<< Objectives >>The project aims to promote the usage of digital games as a complementary approach to support social skills’ development among young autistic individuals, thus improving their quality of life and social inclusion. GAMEON will create a new methodology to promote the evidence of digital games' positive impact on adherence and motivation. Additionally, it will craft a ""blended game"" that integrates real-life achievements with skills learning designed by modding a commercial game into a serious one.<< Implementation >>The Project will be structured into 5 WPs:- WP1: Project Management;- WP2: Development of the GAMEON methodology, based on research on SoA and inputs from dedicated workshops with the target groups;- WP3: Co-design, development and testing of the GAMEON digital game and its translations;- WP4: Training, pilot activities & impact analysis;- WP5: Dissemination & Communication.<< Results >>- (R1) A Handbook on the GAMEON methodology describing advantages (and limits) of digital games as tools to improve well-being of autistic populations, aimed at increasing awareness in all relevant stakeholders.- (R2) A ""blended"" digital game to encourage autistic individuals to embrace specific challenges in their daily activities, accessible on major marketplace to facilitate take up beyond project end;- (R3) Training on the GAMEON methodology and GAMEON digital game"
