<< Background >>We applied for this project to provide an innovative and, in some ways, creative response to the growing demand for digital skills in the European job market, recognizing the critical gap in coding skills between students and teachers in school education. Our motivation was driven by the urgent need to equip the younger generation with the digital skills needed to thrive in a rapidly evolving digital world. The objective was to promote an educational environment that stimulates computational thinking, creativity, and problem-solving skills essential for the 21st century workforce, which have been talked about for some years but still with few results. The project was inspired by the observation that many schools across Europe lack the resources, curriculum, and teacher training to effectively integrate coding, and we felt that using game design methodology in the process would help inclusion in their educational offerings, at least because they are fun, creative, and contain content that students identify with. Today, after the project was completed, we are very satisfied with the results, which exceeded any expectations we had at the beginning. We knew we would make an excellent project, but not as good as the one that ended.<< Objectives >>Our main goal was to bring a new focus on innovation and motivation to school education by integrating coding, low-code platforms, and game design concepts into the curriculum, thereby improving the skills of students and teachers. The aim was to develop a comprehensive methodological framework that would not only enhance digital skills but also promote problem-solving, creativity, and collaborative learning. In doing so, we sought to create new pathways for students, supporting ICT and STEAM-based teaching and learning and preparing them for future careers in the digital domain and beyond. Another crucial objective, also achieved, was to provide teachers with the necessary skills and resources to effectively teach these subjects, thus transforming the traditional educational landscape into a more engaging and interactive experience.<< Implementation >>To achieve our goals, we implemented a series of interconnected activities, including developing a modular evolutionary curriculum for coding and game design, creating interactive learning materials, and training programs for teachers. We organized pilot tests to facilitate hands-on learning and practical application of the skills taught. Both pilot tests (1 for teachers and another involving students as well as teachers) were a success. Teachers saw the tools as a huge asset to the way they could teach. More creative, more dynamic, and more interesting, thus making students more engaged, for longer, and with a higher content retention rate. Our approach was extremely collaborative, involving regular meetings with all partners, stakeholder consultations, and multiple feedback sessions to ensure the relevance and effectiveness of the project. We took full advantage of digital platforms for virtual cooperation, ensuring broad participation and access to resources. It was a magnificent and fruitful trip, and all the activities always gave us reinforced motivation to continue.<< Results >>A project is worth its results. BUPA has resulted in the creation of a dynamic educational framework that incorporates coding and game design into school curricula, along with a suite of innovative learning tools and resources.Firstly, we have a curriculum developed from scratch that specifically solves some of the problems of current teaching: student retention rate for content, much more dynamic and engaging classes, and more effective outputs. Next, we developed the entire frame of reference, all of which were relevant content and strictly those that were useful and necessary to achieve excellent results in the learning process.Finally, we developed a MOOC for training students and teachers, which could be essential for retraining educators in ICT, game design, and coding skills. Pilot implementations in schools in partner countries have demonstrated significant improvements in students' (even teachers') perceptions of digital literacy learning, problem-solving skills, and engagement in the learning process. Furthermore, we established contacts with a network of educators and institutions committed to continuing the project's initiatives, ensuring sustainability and long-term impact. The results of the project were widely publicized, contributing to political discussions on the integration of digital skills in school education at the national and European levels.
