<< Objectives >>By using the ancient game Go and adapting it to the youth work setting, we plan to create an intermediate methodology for inclusive learning of young people with ADHD. Our project improves quality and innovation in European youth work practices and ensures that individuals struggling with cognitive challenges are not left behind. With the GO methodology, we will specifically tackle low attention span, lack of social skills, and low to mild levels of hyperactivity, ensuring participation.<< Implementation >>Based on best identified practices, we will develop adapted Go methodology. Further, we will use this methodology to create a comprehensive toolkit. The toolkit content will be a base for a training format to be developed, based on which youth workers will be trained to use the tools within the toolkit in a 5-day training mobility that will be organized in Nis, Serbia. Through the awareness campaign, we will organize webinars and seminars to promote the benefits of project results and outputs.<< Results >>Our project will adapt the game Go into an inclusive learning methodology for youth with ADHD, providing practical tools for youth workers. Expected results include increased knowledge and skills of educators in delivering inclusive education, the development of a comprehensive toolkit, training format and heightened awareness of Go as an educational tool. These efforts aim to enhance ADHD youth engagement, improve learning outcomes, and foster inclusion in education.
