<< Background >>First and foremost, it was an opportunity to gain new experience and competences and then to expand the activities and range of activities for our target groups in both countries. Both digiQ and H Hour have long been involved in digital citizenship education. We see a growing trend to promote intergenerational dialogue and at the same time educate vulnerable groups, in this case seniors, on digital safety. At the same time, we want to disseminate innovative educational tools in this area, such as the #generationZ theatre play for sure. We have implemented the project in order to gain know-how in the field of education of seniors by young people (as we are implementing the digiPEERS educational program, where young volunteers educate in the field of digital citizenship) and at the same time we work with seniors. This approach has been used by Hour H for several years. They have taken the opportunity to expand their portfolio by adapting the #generationZ theatre play as an educational tool for the target group of young people. It was a new and beneficial experience for both organizations, not only because of the new educational tool and approach, but also the expansion of the stakeholders involved in our activities. << Objectives >>The main objective was to contribute to experiential learning in the area of digital citizenship in both participating countries through two creative experiential learning tools using peer learning.In both organisations, we are dedicated to promoting digital citizenship through the themes of safety and responsible online behaviour.<< Implementation >>The activities were implemented as planned:1. Kick-off: inovEDU: in Slovakia, the aim was to set up a cooperation plan and to introduce the learning tools that were part of the exchange of experiences. In this meeting, we realized a theatre performance #genZ in cooperation with the White Theatre, also with follow-up workshops for youngsters, with representatives from Hodina H present for both parts.2. Let's learn from each other: an international training meeting, held in Pelhřimov, CR, with the participation of young volunteers and trainers from both countries, the content of the meeting was to get to know each other, to carry out training workshops in order to exchange know-how and suggestions for adaptation in their environment, taking into account the specific conditions, the training was followed by a phase of preparation of methodologies and their verification in practice in both countries.3. digiNEWS: new learning tools for digital citizenship: the main activity was a multiplier event in both countries, where the learning tools acquired were presented, followed by communication activities and presentation of the activities to relevant stakeholders4. Transnational project meeting: evaluation meeting << Results >>Main outcomes:1. Script and dramaturgy of the Czech #generationZ: Adaptation of the play #generationZ, corresponding to the environment and reality of young people in the ŠR, specifically in the area where Hour H operates.2. Proven methodology of an educational quiz/workshop for seniors, implemented by digiPEERS (young volunteers) and thus promoting intergenerational dialogueOther outputs:Two multiplier events: digiSAPIENS in the Slovak Republic, where a WS for seniors was realized and also two episodes of the Czech #generaceZ performed by Czech volunteer amateur actorsmethodology for facilitating relfective workshops, which are part of dramapedagogy and are realized immediately after the #generaceZthe quiz itself for seniors, which is adaptable and editable to other, related themes40 seniors trained6 performances of #generationZ played in the Czech Republic136 participants at #generaceZ performances in the Czech RepublicResults: New tools, expanding the organisation's portfolio of offeringsExpanded opportunities for cooperation thanks to a new, important target groupIncreased reach and expanded audience educated on digital citizenship thanks to new tools usedIncreased competences of the volunteers and adult lector
