<< Objectives >>The project aims to boost the EU knowledge and belonging of youths aged 13 to 20. It advocates for game-based learning, targeting both young individuals and educators. The initiative seeks to counter euroscepticism among the youth by transforming participants from EU Players to EU Ambassadors. This transition involves engaging in educational activities locally and internationally. Transitioning from analog to digital platforms ensures widespread dissemination and long-term sustainability.<< Implementation >>Adapt an educational EU outcome into a cooperative and compelling board gameEuropean training for trainers on gamification and how to involve schools in promoting EU valuesWorkshop for 1000 classes and youth centres to use the Eu Player boardgame and the gamification systemA summer camp with the 20 best EU Players ready to become AmbassadorsA Research in at least 250 classes, 2000 young people and 200 teachers to measure the impact of the interventionAn Hackaton with 50 online participants<< Results >>1 board game in 1500 copies that promotes Europe and its values in a cooperative way1 multilingual manual on the game based learning approach and gamification techniques train at least 200 operators and teachers Involve at least 10000 young people aged between 13 and 20 from 6 different countriesImproving the perception of the EU by young people and teachersDigitalize the game and spread it on major online platformsImproving the visibility of the EU among young people targeted also on SM
