<< Objectives >>'Strengthening Key Competences through Legends and Technology-enhanced Learning' was established under the coordination of Poland, with Italian and Turkish partners. Our project focuses on the research of the countries' cultural legends by the students and the preparation of animations through coding, the creation of the 3D book and learning materials with Web 2.0 tools. Our objective is to ensure the development of 21st century digital competencies while protecting European cultural heritage.<< Implementation >>Our project will include 3 transnational activities. All of these are aimed at teachers and students who will take active part in the project digital design, coding, web2.0 tools, 3D design trainings and the evaluation of the project results. Each partner will work on 2 national legends/stories, all of which will be carried out in the collaborative workshop activities for the participating students. Monitoring, evaluation and dissemination activities will also be carried out for our project.<< Results >>-gaining analytical thinking skills,-using the 21st century digital competences efficiently with Web 2.0 education, creating the 3D book, comic book and cartoon movies.-discovering European cultural heritage through national legends,-developing foreign language skills by experiencing,-developing reading, listening and artistic skills-recognizing and respecting different cultures, understanding and respecting differences,-ensuring that partner schools benefit from Erasmus opportunities.
