In4Wood alliance is working towards the design, development and recognition of a Joint Curriculum for filling the skills gaps of productions managers and CEOS of such industries in those relevant Key Enabling Technologies (hereinafter, KETs) from the Industry 4.0. With the support of the Sector Skills Alliances action from the Erasmus+ programme. Being the project objectives clearly aligned with both the needs of the sector in terms of sustainability and the main aims of the participant institutions, In4Wood is composed by association and bodies representing the furniture and woodworking industries, educational institutions from regions highly influenced by such sectors, authorities in the field of Labour and Vocational Education and Training from Spain, Italy, Germany and UK, and one federation representing regional development agencies from all Europe. During this second period of the project, this Sector Skills Alliances has produced more than 90 hours of training for CEOs, production managers and ICT students about digital transformation and industry 4.0 in the furniture and wood sector. Many of them, transferable to other manufacturing sectors. IN4WOOD course is composed by 5 Specializations divided in 17 courses that encompasses online and face to face training materials:•310 video pills (videoclips around 3 minutes duration about one single concept)•271 Powerpoints•17 instructor guidelines•Glossary of terms •245 Multiple choice questions•Proposals for final projects (Factories of the Future)To deliver the training in appropriate online mode, the project has developed from scratch an specific e-learning platform with the following objectives:-Disseminate in4wood project learning materials-Introduction to industry 4.0 to the wooden sector through 300 Videos of 3 minutes of duration-Reach the target audience with specific requirements-Improve user success and satisfaction by using gamificationThe platform used the following technologies:-Web because is the most flexible way to disseminate information-Mobile platforms were selected also because the ubiquity and flexibility → Training in your pocket. Nowadays the mobile markets are considered even a better way to connect users with training due to the offer of the related technologies in the different mobile app markets. Android and iOS were selected because they are the most common devices in the mobile market. The gamification of the in4wood project was designed for the consumption of courses, relating common contents and interests to offer a complete and quality training through the definition in each content of the target user profile. The competitiveness among users has been enhanced to avoid the feeling of being alone doing an activity and wishing to stand out from other users through user rankings and leaderboards. A badges system was created to directly reward the user at the end of the course and generate a feeling of needing to complete all the courses in a unit.The platform can be found:Web, in the following URL: https://app.in4wood.eu/Android Market: https://play.google.com/store/apps/details?id=com.pristalica.in4woodApple Market: https://apps.apple.com/es/app/in4wood/id1468253565The tool and content was evaluated by external stakeholders in the Joint Forum Group Discussion (D8.6) during the 2 webinars performed for that aim. Furthermore, the consortium performed a broad pilot course reaching in total 195 students including workers and employees with many different academic or professional background and field of expertise. 24 final projects of factories of the Future were delivered and final 4 projects were selected among all of them due to their high quality in the problem-solving design.The consortium organized a final event in Brussels with more than 80 stakeholders including project partners, DG employment o DG RTD and enterprises of the sector.
