English
<< Objectives >>The project aims to empower teachers and special education professionals to independently develop accessible AR/VR scenarios. It strengthens digital skills, promotes school innovation, and supports the inclusion of students with disabilities, particularly during transitions from school to employment.<< Implementation >>Key activities include developing a manual and tool-chain, designing a curriculum and e-training, piloting in Liechtenstein, Austria and Germany, as well as quality assurance, dissemination, and European knowledge transfer.<< Results >>Expected results are a bilingual manual, a digital tool-chain, a curriculum with e-training, and documented pilot phases. Beyond that, the project will enhance participation and digital competences, promote inclusion, and establish sustainable structures for the long-term use of its outcomes.
