<< Background >>We applied for this project to address the persistent gender gap in STEM education and careers, where girls remain significantly underrepresented. Studies show that girls aged 10–14 often lose interest in STEM subjects due to traditional teaching methods that do not cater to diverse learning styles. Our goal was to tackle this issue by introducing an innovative, inclusive STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach that integrates art and sports into STEM learning. This interdisciplinary method is designed to spark curiosity, build confidence, and increase comprehension among girls, ultimately encouraging their active participation in STEAM. Surveys conducted among 173 teachers highlighted a strong demand for such an approach, with 87% expressing readiness to use methods combining art, sports, and STEM. The project also responds to the need for modern, engaging teaching strategies and supports teachers in delivering inclusive, creative content that motivates all students—especially those in underperforming STEM classes. Through this project, we aim to create an inspiring educational environment that fosters equality, inclusion, and excellence in STEAM for both students and teachers.<< Objectives >>The project aimed to foster greater inclusion, interest, and excellence in STEAM education, particularly among girls aged 10–14, by integrating arts and sports into traditional STEM subjects. Our primary objective was to create a dynamic, engaging, and inclusive learning environment that would stimulate curiosity, build confidence, and enhance understanding of STEM concepts through creativity and movement. We sought to reduce the gender gap in STEM by developing interdisciplinary educational content and training tools that reflect real-life applications, appeal to diverse learning styles, and encourage active participation. Specifically, we aimed to:stimulate students’ interest in STEM by making it more relatable and enjoyable;support teachers with innovative methodologies and a training toolkit to enhance their teaching practices;pilot and refine the approach in classrooms to ensure its effectiveness and adaptability;promote gender equality and empower girls to explore STEM fields confidently; andstrengthen collaboration between partner institutions to create a sustainable network for knowledge sharing and capacity building in inclusive education.<< Implementation >>To achieve our goals, we implemented a series of interconnected activities that engaged both teachers and students. We began with the development of interdisciplinary STEAM educational content that integrates science, technology, engineering, arts, and sports, tailored for students aged 10–14. This content was co-created by partners and reviewed by external experts to ensure quality and relevance. We then designed a visually engaging training toolkit for teachers, featuring innovative teaching methods, strategies, and individual development plans. Teachers participated in a LTTA in Slovakia to become familiar with the new approach. Following the training, they piloted the program in their classrooms, reaching at least 60 students across partner countries. Students also participated in a mobility activity in Bulgaria, experiencing hands-on, intercultural STEAM learning. Throughout the project, we held regular online meetings and one in-person meeting to ensure strong coordination and communication among partners. Evaluation and feedback were continuously collected to refine the materials. The project concluded with multiplier events to share outcomes and promote the adoption of our methods across wider educational communities.<< Results >>The project produced several concrete outputs and impactful results. A key outcome was the creation of a STEAM educational content package for students aged 10–14, integrating science, technology, engineering, arts, and sports to make STEM subjects more engaging and inclusive. This content was professionally designed in Canva and translated into English, Bulgarian, and Slovak to ensure accessibility. We also developed a comprehensive training toolkit for teachers, including methodologies, strategies, and ready-to-use lesson plans that support innovative and inclusive STEAM teaching. Over 15 teachers were trained after a LTTA in Slovakia, and they further trained colleagues in their institutions. The toolkit was tested in classrooms across partner countries, involving over 60 students, and refined based on feedback. A student mobility event in Bulgaria allowed participants to apply STEAM concepts in real-world contexts while building intercultural skills. Additional results included stronger collaboration among partner institutions, increased teacher confidence in applying STEAM approaches, and higher student motivation and engagement in STEM subjects—especially among girls. The project’s results are openly shared.
