<< Background >>Our school had the idea of using AR/VR in order to motivate students and when participating LTTA in Turkey with another project we saw some examples of AR being successfully used. We decided to do something similar. To enrich the curriculum and lessons we wanted to create the manual with different topics (professional and general) that could be used in a class, during the learning process by teachers who are also trying to use advanced digital technology in their subjects. By that we wanted to prevent early leaving of some students and motivate them to stay and study for their own future. With experience like that they would also have more chances to get the job (due to skills and knowledge based on AR). VET education would get new, innovative and advanced approach in delivering the knowledge to students. AR is also a must have “skill” of a digital enterpreneurship. The needs that we addresed here are related to teachers and students benefits (preventing early leaving, motivation, interest, competences and skills in digital area, awareness of climate change, innovation in learning process, peer learning, critical thinking, design thinking, self confidence, improvements in learning process<< Implementation >>Activities that were planned during the project were: 2 transnational meetings and 3 LTTA activities. We designed a plan to ensure smooth communication between participants and project institutions and a comprehensive evaluation plan that monitored the development of activities, detected potential difficulties and proposed appropriate corrective measures to adjust to the designed project. This international activity was accompanied by the implementation of different educational activities and strategies at the local level. We made a plan of dissemination of the project based on local end general level and was covered by all partners and participants. With the results we wanted them to be used in the future as part of the school curriculum, (mostly as a motivation materail, ___________________ to prevent students being bored, to drop out of school, to strat doing things related to Ar and future technology) , either in extra-curricular activities or workshops during the school year. As we were working with Tehnopark we wanted to show them and use their place to lead the workshops there as well.
