English
<< Objectives >>3D technology, especially when combined with programming, makes STEAM studies very interesting, embodying abstract concepts from the fields of science and mathematics. The active participation of students ensures participation in the production process with 3D modeling and printing and the creation of creative products. Through this project, teachers and students; They will learn a programming language with 3D technology, the web2.0 tools used, and the STEAM approach will be combined with 3D.<< Implementation >>• 4 virtual activities:-What is STEAM training? Why? 3D modeling in STEAM?-STEAM Workshop-Alternatives to Electronics and Physics Z A Fun Method-STEAM MAKER student training• 4 Transnational Mobility-3D modeling STEAM, meet it application in education-STEAM and 3D modeling in the mathematics curriculum-With STEAM 3D modeling integration Science curriculum-Inclusion of the STEAM approach in the curriculum• Dissemination Seminars,<< Results >>Concrete titles from the project results;-Guide to use digital tools in the STEAM learning model,- Creating a teacher's guide on the use of 3D modeling and printing in the STEAM teaching model,- Ebook for teachers with examples of using 3D modeling in the STEAM approach- Ebook for students with examples of using 3D modeling in the STEAM approach-A website where project results are published free of charge-2 Bulletin,-eTwinning Project
