English
<< Objectives >>TRANSFoodMERS is an effort to increase awareness, knowledge, skills, & competences of youth, by involving youths in Game-based learning (GBL) processes & methodologies (Outdoor Game, Online Serious Game, Boardgame) offered by youth workers to empower them to tackle climate change, minding a great focus on sustainable food consumption & production. GBL provides increased motivation, raised interest in specific topics, multiple representations, and an open-ended approach of own learning process.<< Implementation >>A Field Research and e-book measuring youth and youth workers attitudes and knowledge level An Outdoor Games Guide to promote Sustainable Food Consumption & ProductionA Board Game on Sustainable Food Consumption & ProductionA Digital/Serious Game on Sustainable Food Consumption & ProductionA Youth Workers Training on TRANSFoodMERS GBL ResourcesA Youth Training with TRANSFoodMERS GBL ResourcesDissemination and Communication activitiesEvaluation and Impact measuring activities<< Results >>The project's outcomes are extremely related to the activities as the main objective of the project is to combine multiplier benefits: The main outcome is to provide the EU with a package of tools, using GBL to empower young people, aware of environmental threats such as food consumption and production and train them about green deal practices for energy efficiency maximization and emission minimization and to exchange skills and knowledge extend their network and find employment opportunities.
