<< Objectives >>The objectives of the project focus on activities aimed to encourage girls to coding and study IT/STEAM. Through the hackathons and CodingGirl educational platform we will design the learning activities specifically developed for girls and aimed to create a supportive and inclusive learning environment.The innovative living libraries will include role models – girls and women who have succeeded in the tech industry, which can help break down stereotypes and encourage girls to start coding.<< Implementation >>Following activities will be implemented:- 4 transnational project meetings,- dissemination and communication activities- internal evaluation and quality management activities- 6 activities in the frame of WPs: WP2 - A1: Hackathon with teachers & educators includes 5 initial hackathons and 5 hackathon as multiplier events and A2: CompendiumWP3 - A1: Living libraries WP4 - A1: Learning content, A2: CodingGirl Educational platform and A3: Piloting<< Results >>The following list provides an overview of all project results that will be realized in the frame of the CodingGirl project:- R1: Hackathons with teachers & educators- R2: Compendium- R3: Women in Code living Libraries- R4: CodingGirl Educational Platform- R5: Pilot evaluation events- Quality management plan- Dissemination and communnication strategy
