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<< Objectives >>Capacity building: Empower 3 grassroots EU partners by enhancing educators intercultural, digital, media literacy & sustainability competences, vital for guiding and integrating migrants/refugees into EU society. Utilising innovative methods like TEAL, non-formal gamification, digital tools (QR, AI, VR) ensures impactful & learning experiences and strengthens educators/trainers/volunteers in motivating and guiding migrants/refugees in challenging situations.<< Implementation >>We will implement the-development of INSPIRE pathway with TEAL, digital tools, and gamification for migrant integration.-development of INSPIRE BOARD GAME integrated with digital component for enhancement of language skills, promoting social & digital inclusion, and fostering sustainable living practices.-Engaged 30 local citizens (including refugees/migrants) in 6 Eramus clubs events<< Results >>Results:-Innovative integration provision & Capacity building in 3 EU organisation-Established EU Network for future collaboration-INSPIRE Pathway for inclusion of migrants/refugees-Board game on sustainable living practices-Translation GE/IT/FI-6 E+Club workshop -30 Migrants/Refugees & local citizen –60% of refugees/migrant more willing to participate in events- trained Educators/trainers/volunteers (18) in TEAL approach, digital, media literacy, critical thinking & sustainability skills
