English
<< Objectives >>The DigitaLang project aims to provide language teachers and migrant students with innovative digital educational materials and resources, based on the gamification model of education, to be integrated in traditional language learning and teaching efforts. This action will assist at the development of the digital skills of the groups, the refinement of language education systems for migrant students and the smoother inclusion of migrant students in school and social environments.<< Implementation >>- Minority and Cultural Diversity Plan- Microlearning Platform on Migrant Education- Gamification of Knowledge Guide- Activities Database- Games Development Guide- Educational Gaming Platform- LTTA Meeting- Dissemination & Sustainability Strategy- 7 TikTok Learning Series, Gamified Challenges and AR Posters- Linguistic Tandem Metaverse- AI-Enhanced Discussion Forum- Crowdsourced Learning Playlists- National Events- Workshops- Electronic Policy Brief- Holographic Assistance<< Results >>The DigitaLang project aims to provide significant changes and set the basis for refinement of traditional language education systems targeted at migrant students, developing their efficiency, impact and relevance to the needs of the students. It will also foster the digital skills of language teachers and migrant students, familiarising them with the notion of gamified and AI- and AR-enhanced model of education and language learning.
