English
<< Background >>Teachers and students were obliged to teach and learn online during the COVID 19 epidemic.The laborious process of encouraging students to attend online classes was completed, but professors now confront new challenges. Teachers required to employ a variety of strategies to capture and retain students' attention and motivation throughout the school year.Students were obliged to sit in front of a computer screen for long periods of time, becoming fatigued as well as addicted to and antisocial as they missed social interaction due to being online.The project is primarily focused on improving instructors' technological skills. The use of Information and Communication Technology (ICT) among young people is increasing as technology advances.The harmful use of the Internet was exacerbated by the distant education system in particular.Almost 80% of young people use their smartphones to access the internet.As a result, it has a detrimental impact on their psychosocial development and decreases their achievement. Because of the extensive use of information and communication technologies, as well as the difficulties they cause, as well as the ease they offer to our lives, it is vital to create awareness about digital citizenship.<< Objectives >>The project's goal was to promote teacher competency in the use of computer technology and engaging online software. Its goal was to provide effective training approaches, such as Future Classroom Lab and Flipped Classroom methodologies, to integrate class curricula.It was hoped to obtain increased teacher qualifications such as technological abilities, which was our project's priority. We wanted to point young people in the correct way for safe internet use and good digital citizenship.(It was also the project's motto)To enhance social connection among young people through activities determined by creating a Gantt plan. The aimsImproving and evolving traditional and traditional teaching practices to match online learning objectives.Reducing the erosion of student social interactions and peer-to-peer dialogue.Organizing social activities and social responsibility projects at least twice during the semester.Alternative web2.0 options for limiting game and social media addiction.Assist in the development of skills for dealing with cyberbullying.Concentrating on promoting and teaching cutting-edge technology.Increasing lesson motivation through the efficient use of technology and How to Get Help to Overcome Cyberbullying<< Implementation >>*All partners provided educational Web 2.0 tools that they used during education. *WEB2 Tools Guideline for Teachers (Teacher Digital Book on Web2.0 Tools.) This policy was developed for both teachers and students. It contained a number of Web 2.0 tools.* Presentations on Future Classroom and Flipped Classroom were given.* Each partner shared their digital activity from their school.* Modules for social contact to minimize technology addiction* An Internet safety course, as well as a booklet for teachers and parents.*Students at risk of developing digital addiction were given psychological assistance, and the percentages are predicted to reduce. An expert was invited and she gave a seminar.*An expert gave a workshop about Platagon. Students prepared video tutorials about cyberbullying .Video tutorials on how to prevent cyberbullying, identify signs of cyberbullying in their children, and deal with it.Traditional Children Games were given by all partners. These games were played by children in their schools. *Socratic seminar was presented. *Safe Internet leaflet was published and it was prepared by the teachers. *E-safety presentation was presented to Spanish participants face to face.<< Results >>The teachers witnessed a lot of digital activities and the use of Web 2.0 tools. We builded experience by monitoring and sharing excellent patterns with one another. Students learnt bullying, cyberbullying and e-safety. Students learnt how to use Platagon. Therefore , we encouraged young people to utilize technology securely and responsibly online. We promoted awareness about the need of personal data protection and management. We Recognized digital life challenges and how to approach them effectively. Young people produced 11 videos. There was greater mutual understanding and respect for other cultures.•Web 2.0 Tools e-book including several Web 2.0 Tools•Flipped Classroom Presentation•Future Classroom Presentation•E-safety Leaflet prepared by the all partners•E-Safety Presentation•E-Safety Kahoot•11 Tutorial Videos which were prepared by the students using Platagon•A Cyberbullying Presentation presented by an Expert who was a psychological counsellor•An animation Workshop presented by an Expert who was an ICT teacher.•Traditional Children e-book including several traditional children games from 4 countries•An Etwinning Project•Web 2.0 tools presentations by all the partners
