"<< Background >>The project was applied for mainly to address the development of digital competency among teachers and students in the area of creating digital educational resources. This need arose particularly due to the impact of COVID-19, which forced a significant shift in the education sector worldwide. Teachers, in particular, faced the challenge of adapting their lesson plans for online education and distance learning. The project aimed to provide teachers with the necessary knowledge and methodology to design new models of learning and create various digital materials suitable for this new format of education.<< Objectives >>The primary goal of implementing the project was to develop a methodology that would guide teachers on how to process learning content from a traditional face-to-face format to a format suitable for electronic distance learning. This involved the development of Augmented content, utilizing Augmented reality technology. Our project objectives were:1. To develop innovative, ICT based, methodology how to create Augmented content, to be used of both teachers and students;2. To develop digital tools to help teachers to transform paper teaching resources to digital resources, based on the technology Augmented reality;3. To develop teachers' and students' digital competences for distance learning;4. To strengthen the profile of the teacher's profession and thus increase motivation for lifelong learning.<< Implementation >>The project implemented a range of activities, which included:1) Managment Activities:- Two face-to-face project meetings for managment project activities- Regular online comunication between partners via email, Zoom, WhatsApp.- Regular monitoring of project activities- Regular evaluation of project activities with distributing questionnaires among participants and summarizing results.2) Developmental Activities:- Developing the methodological model of the project for using Augmented Reality as a tool for access digital content based on paper materials like a textbooks, etc.- Transforming lesson content for distance learning.- Developing intellectual outputs: Web platform for upload and managment digital content, Mobile App for access digital content from Web platform with Augemented Reality technology, Videotutorials for creating digital content in 11 different languages3) Implementation Activities:- Two face-to-face training course for teachers on how to create digital materials and how to use them with ""Augmented content"" methodology, teaching teachers how to modify lesson plans for distance learning..- Student's competinion for logo project.- Four online trainings for teachers.- Testing the ready intellectual output.4) Activities for Dissemination and Sustainability:- Presenting project results and conducting trainings for schools not involved in the project.- Publishing materials related to project topics.- Making presentations at transnational eTwinning seminars and science fairs.- Hosting multiplier events in Sofia, Helsinki, Vienna, Manavgat.- Videostreaming of multiplier events in You Tube project channel- Publishing online materials about the project outputs, including links and apps.- Distribution of a gift set branded for the project.<< Results >>The concrete outputs and other results of the project included:- A web platform for augmented content.- A mobile application for augmented content.- Video tutorials for creating digital content.- A new methodology titled ""Augmented content.""- A YouTube channel.- Four Multiplier events in Sofia, Vienna, Helsinki and Manavgat.- Arrangement of three project corners and three info boards in the partner schools.The qualitative results indicators focused on:- The usefulness of the activities, intellectual outputs, and teaching materials created.- The relevance of activities in relation to the objectives, including full involvement of target groups, suitability of intellectual outputs and other educational materials for the target group, and the degree of participants' satisfaction."
