English
<< Objectives >>The EdutainSTEM project aims to address the significant impact of the pandemic on traditional learning environments, prioritising students' well-being and SEL development, addressing learning losses in STEM domains, and fostering resilience and adaptability among both educators and students. Through an innovative AI-powered App it will integrate edutainment learning experiences revolutionising classroom dynamics, preparing students for future challenges and opportunities.<< Implementation >>-Development of Comprehensive Framework -Interviews/focus groups with teachers, educators, education related professional, pedagogists, psychologists-AI- driven App-Edutainment learning experiences -User guides and video tutorial on App use-Animated Videos<< Results >>The results will be stemming from 4 main WPs:WP2: Methodology, Interviews/focus groups with teachers/educators/psychologists/pedagogist to reach comprehension on students needs,Comprehensive Framework integrating socio emotional competencies and STEMWP3: Technical design AI-driven App, Edutainment learning experiences (ELE) drafting, in App integration of ELE, user guide and video tutorial, animated videos promoting the STEAM laboratories WP4: Products and outcomes dissemination, STEAM Award
