<< Objectives >>The main objectives of the Bios4You AR 2.0 project is to sensitise young students to STEM issues related to Bio-Sciences, Bio-Engineering, Bio-Architecture, Bio-Technology, Bio-Photonics, etc and create innovative educational materials thanks to the use of new AR technologies in such a way as to make all much more engaging both from the point of view of learning and teaching by teachers.<< Implementation >>The activities of the project that will be implemented are:- Development of methodologies and guidelines for using AR technology in STEM education with Gamifying content.- Updating existing units with AR exercises, creating 42 new units in English incorporating AR and gamification, and testing the units in schools through organised LTTAs.- Organisation and implementation of 4 international webinars to present project results and promote the use of the methodology among a wider school network.<< Results >>The outcomes of the project that will be developed during its lifetime and implemntation of it, are:PR2: Transfer of knowledge on the use of Augmented reality in the field of STEM in secondary schoolPR3: BioS4You AR 2.0 TEACHING/LEARNING UNITS, GAMES and assessment toolsPR4: Training webinar to spread the methodology created around school networks in Europe.
