"<< Objectives >>The project R-XSCAPE aims to enhance the attractiveness of VET schools, modernize teaching strategies, raise awareness about research skills, and foster a closer connection between students and real industry challenges. This involves showcasing alternative career options, integrating digital technologies like educational escape rooms, promoting investigation competencies, and providing a practical understanding of the industry environment.<< Implementation >>Development of an escape room game, in digital and physical formats, to develop research competencies.Preparation of a best practices manual for conducting research in VET contexts.Conducting a capacity-building for VET teachers focusing on research competencies and escape rooms.Organizing a series of interactive events, including TED talks with research experts, a game session among countries, and an open session event for civil society.<< Results >>Development of the ResearchXscape gameCreation of the ""Escape Room User Manual for VET Teachers"" guidebookImplementation of the ""Train the Trainers"" capacity building courseSeries of events including TED Talks, workshops, and game sessions aimed at raising awareness of research and enhancing the attractiveness of VETEmpowerment of VET teachers and students through the utilization of the ResearchXscape game as a means to teach and acquire research skills."
