<< Objectives >>-To explore the use of games as a creative and effective strategy to engage adults in learning.-Enhance the exchange of BPs among adult educators, test and evaluate the impact of games and activities on adult learners' engagement, motivation, and knowledge retention.-To raise awareness of games and develop 6 new games and playful learning activities for use in adult education settings within a learning/teaching platform for adults and adult educators.Reach 30 adults in education area.<< Implementation >>-Kick-off meeting (Portugal);-Midterm meeting (online); creating 8 new games/ activities;-International educational workshop (5-days) for adults and adult educators in Sint Maarten (Dutch Part);-A learning/teaching platform’s creation;-Final meeting (Lithuania);-Dissemination, multiplier event<< Results >>Implementation of the project will enhance collaboration and exchange of practices internationally, introduce the new platform for adult learning and 6 new games created, increased interest, adoption of games as a creative strategy for adult education, wider network of educational organizatons and istitutions awareness of the new tools prepared, decreased number of undereducated adults in prticipating countries and in Europe.
