English
<< Objectives >>•Utilizing Physical Education and physical activities in interdisciplinary learning.• Awareness of games, gamification and the use of digital technology as a learning resource..•Knowing the physical and digital games you can use as learning resources in the classroom and the expected learning benefits from them.•. Knowing and applying the understanding of physical education and sports integrated lessons in mathematics and science teaching provides fun and permanent learning in students.<< Implementation >>Poster work with mixed teams in each activityGame designs for PestatlonPresentations,2 Teacher and 2student workshops.In these workshops,teachers will be taught to prepare gamified lesson plans and rubrics.Mathematics,Science and ICT.STEM workshops blending Physical Education2 introductory seminars for each country,8 in total.In these seminars, using Goosechase- Yosenario and introducing 1 design game PESTATLON.With the eTwinning , students;create cartoons, posters, logos and infographics<< Results >>EXPECTED ABSTRACT RESULTSInnovative teaching and learning techniques, learning, understanding and application. e-safety, e-learning understanding and application,Inclusion, preventing exclusion and early school leavingDeveloping a sense of belonging in students.CONCRETE RESULTS: 1 website, Lesson plans and rubrics, 1 teacher's guide, 2 game program usage, 1 game PESTATLON (design), 1 academic article. 1 STEM comic book, 1 etwinning project, 4 e-magazines.
