English
<< Objectives >>Increase understanding of young people (13–17) of the risks associated with gambling and improve their financial literacy skills.Create a game that addresses gambling prevention, critical thinking, financial literacy and online behaviors.Increase the capacity and equip youth workers and educators with game-based learning strategies and resources to engage and guide young people Raise public awareness and encourage broader community involvement in prevention efforts.<< Implementation >>WP2 – Focus Groups with 75 young participants; Analyze data and compile into a multilingual report, and disseminate the findings.WP3 – Develop an interactive educational game; Deliver a 5-day LTTA to train staff. Create a training manual; and launch an online platform featuring a story-based teaser game. WP4 – Organize a 5-day mobility for young people, conduct local workshops for youth workers and for young people, hold major multiplier events, and run online awareness campaigns.<< Results >>-A fully developed educational game designed to enhance understanding of financial literacy, gambling awareness, critical thinking-A story-based playable game teaser that introduces key project concepts -Project digital platform that will host the project materials-A training manual for implementing game-based learning strategies.-Online campaigns designed to raise public awareness and promote the project’s outcomes.-Increased awareness among youth-Strengthened capacity of professionals
