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<< Objectives >>O1: Develop an AI-powered Digital Garden for environmental literacy using real-world data in interactive lessons.O2: Support students with tailored lesson plans, innovative teaching and resources.O3: Upskill teachers with AI and Digital Technologies.O4: Offer an inclusive, gamified platform for diverse learners.O5: Ensure accessible, long-term environmental education.O6: Encourage global ecosystem awareness.O7: Foster interdisciplinary STE(A)M learning in schools. (WP2&3)<< Implementation >>* PM, QA, 6 WPs, composed of 29 Activities * Identification of Training needs in STEAM* Development of an AI-powered Digital Garden for environmental literacy using real-world data in interactive lessons*Development of open access Modules for trainers (7)* Joint Staff TrainingDevelopment of the open access Training Package for students, including interactive activities* Pilots in GR, FI, SK* Replication & Sustainability Guide - PlantForm LabIdentification and Engagement of STEAM Networks<< Results >>* Train the trainers on AI-powered Digital technologies* 3 National Workshops and Adaptation Guidelines* PlantForm platform validated from experts, adapted for educational purposes* PlantForm Training Package translated in GR, FI and SK*1 PlantForm Lab>90 learners participated in pilot testing and training activities>9 teachers trained* 3 partner schools acquiring equipment * Development of the Training needs Assessment Handbook* Replication and Sustainability Guide
