English
<< Objectives >>O1:Enhance entrepreneurial & cross-cultural skills of immigrants/refugees through digital game-& simulation-based personalized learning:WP3/4 O2:Comprehensive competence map, aligning with EntreComp framework:WP2 O3:Empower adult educators in utilizing digital pedagogical methods:WP4 O4:Build intercultural capacity in adult educators:WP3/4 O5:Replicable digital assessment & teaching methods for adult educators:WP4/5 O6:Develop extensive stakeholder network of relevant stakeholders:WP5<< Implementation >>PM& 4WPs-30 Activities:WP2:skill needs identification, 4 adult educators focus groups,20 immigrant/refugee interviews, stakeholder webinar, Competence Map align w.EntreCompWP3:Curriculum developed, 25 digital escape rooms, MOOC platform, Trainer Guidebook w. intercultural skillsWP4: adult educators training, 4 national pilots-40 immigrants/refugees, Capitalization GuidebookWP5: Dissemination/Exploitation plan, Sustainability Plan, Development of stakeholder list, EU Roundtable, 4 multipliers<< Results >>-Competence Map of entrepreneurial & cross-cultural skills-25 modules corresponding to identified competences-Digital real-life scenario escape rooms to offer tailored learning pathways, 25 scenarios/rooms, 75 puzzle cards-MOOC-Trainer Guidebook w. intercultural competences for adult educators-8 educators trained-4 pilots -40 immigrants/refugees-Capitalization Guidebook-100 stakeholders in extensive network developed-1 EU roundtable-4 multipliers-Ukrainian translations of all material
