English
<< Objectives >>The main goal of implementing the project is to enhance the quality of education by introducing gamification as a tool for teaching and learning. The project aims to provide teachers and school leaders with the necessary skills and knowledge to effectively implement gamification activities in the classroom, leading to increased engagement and motivation among students. << Implementation >>The activities that we are going to implement include stakeholder mapping to establish partnerships, needs assessment among teachers, tailored support strategies development, and partnership agreements establishment. Additionally, we will organize workshops, training, and mentoring sessions to support the implementation of gamification activities in the classroom throughthe development of an online platform to facilitate access to resources, and the creation of a guide fo<< Results >>The project is expected to result in increased digital and pedagogical competences among teachers, improved learning outcomes for students, and strengthened partnerships between education stakeholders. Other outcomes include the development of gamification training materials and strategies, as well as increased awareness and knowledge of gamification in education within the wider public.
