English
"<< Objectives >>The project aims to empower young people as sustainability agents through non-formal education and gamification. The ""Greenovate!"" game will develop circular economy skills. Tournaments and events will enhance impact, improve youth employability, and ensure the replicability of the educational model across Europe.<< Implementation >>The project includes four key activities:Cooperation for sustainability: Project management, quality assurance, and dissemination.Greenovate: Mapping sustainable solutions: Identifying challenges and developing ecological solutions.Development and testing of the Greenovate! game: Creation of an educational tool in physical and digital formats.International exhibition and tournament: Events to expand impact and promote youth participation.<< Results >>The project expects to achieve:Increased ecological awareness: Youth trained in sustainability and circular economy.Development of key skills: Competencies in green entrepreneurship and leadership.Greenovate! educational game: An accessible tool in physical and digital formats.Community impact: Active youth participation in sustainable solutions.Replicability: A model adaptable to other organizations and European contexts."
