"CYBERS partnership acronym for Curbing Young Bullies by Enhancing Rules and Skills aims at implementing new strategies and learning tools to embrace a target group lifestyle, students aged 13-17. They are Millennials, who build on an online social identity before experiencing their daily, real, social life.Smartphones and tablets have expanded the space-time coordinates of the web, also providing digital natives with access to the web ""anywhere, anytime"". Most of them are unaware of surfing in a World Wide Web, which hides a darker side by providing some inappropriate information and becoming vulnerable to exploitationCYBERS has been designed in an attempt to enhance Digital Civility, Information Literacy, Digital Literacy, indispensable to fight against Web risks and the absence of parental monitoring.CYBERS meets Millennials needs in terms of: digital skills and attitude which are considered necessary for active European citizenshipIndispensable e-Safety skills to fight against the virtual traps of haters, cyberbullying, sexting, Negative User Generated Content NUGC and fake news.The European Schools of Italy, Poland, Portugal, Romania, Spain, join forces to increase Key Competences for the 21st century and transversal skills equally important in our knowledge-based and fast-evolving society.Partnership Horizontal and School priorities are demanded by Digital EU report about target groups, aged 13-17and ""Doxa Kids e EU Kids Online"" survey on web risks. Evidence is alarming.ICT skills: only 39% is able to change the privacy of profile; the 56% can check the App costsInformation literacy: 72% has skills to manage critically online info Creative skills: 48% can create/modify videos or App49% are online alone for more than 88 min. per day13% has been bullied online, 19% witnessed cyberbullying episodes51% was exposed to NUGCMain Objectives:1 Promoting inclusiveness, conscious and skilled growth through the exchange of best practices on the risks and strengths of the WEB 2 Increasing Millennials skills in Digital Civility, Digital Literacy, and Information Literacy Education The specific objectives of each learning area are:DIGITAL CIVILITY:1 Fostering an inclusive European Digital Citizenship2 Increasing the use of the REP method_ Respect, Education, Protection3 Learning Debate method to develop critical thinking and public speaking skillsDIGITAL LITERACY:1 Encouraging students to pursue careers in STEM and European ICT Professional Profiles 2 Increasing the ethical use of technology with the respect of the Digital law rules 3 Enhancing advanced digital skills development as a boost factor in employability for studentsINFORMATION LITERACY EDUCATION: 1 Increasing the ability to organize and use online information 2 Increasing students skill to identify and locate appropriate information sources and evaluate its qualityThe project will involve at least 1500 direct and indirect participants, including the disadvantaged, who bring together expertise to work on today's school major tasks. Teaching Millennials aged 14-17 to recognize and develop their potential as individuals and build up the right set of attitudes in team working. CYBERS eTwinning space will be used as a smart environment to promote inclusion, friendship, and interculturality.The students LTTA mobilize specific key competencies defined by European Skills Agenda: digital content creation; protecting personal data/privacy and health/well-being; foreign language skills, reducing social isolation, in-school conduct problems and aggressive behavior.The teachers LTTA aim to train the team on video and app creation and increase digital skills; they design integrated learning activities.Students act on:1 Digital Literacy: critical thinkers become video-makers2 Debating to build a culture of Digital Civility3 Web Detectives: fake or not fake, this is the question4 Be polite online: it’s catchy, others will follow you! 5 Netiquette: the European Millennials protocolEach activity meets the increasing demand for digital competencies, integrating soft skills and encouraging students to pursue scientific careers. CYBERS, students are guided to model safe and healthy skills the participation of the parent body is encouraged.Tangible results:“CYBERS LOGO” social network contestInteractive MappingDigital content creation Video Report ""Building a Culture of Digital Civility""Web tutorial: fake news or not? This is the question!Digital Kindness Icon, posters, slogansNetiquette: the European Millennials protocolNetiquette Schools Road MapOutcomes:Increased social inclusionFostering European citizenshipEnhanced teamwork, communication, and responsible decision-making skillsMobilized core soft skillsCYBERS dissemination and sustainability will ensure using ""Erasmus+ Project Results"", eTwinning platform and Social Media.It’s our duty to make students responsible digital EUROPEAN citizens"
