English
"<< Objectives >>1.Bolster the gaming educational offer focusing on biodiversity by creating tools and sharing best practices from both Denmark and Romania.2.Equip game developers and educators with tools to introduce the ""Beyond"" gaming concept in varied learning settings.3.Enable youth to acquire knowledge about biodiversity, digital gaming skills, and essential life competencies through an LTTA4.Foster biodiversity-aware and resilient youth communities5.Create EU wide collaborations and new partnerships.<< Implementation >>A1 - Project Management & CommunicationA2 - Kick off meeting (1st TPM) in Denmark A3 - Development of the 'BEYOND' guideA4 - Production of videos on local challengesA5 - Board Game - BEYONDA6 - LTTA Training - BEYOND in DenmarkA7 - Final Dissemination / Multiplier Events<< Results >>The project will produce the following specific outcomes:-Guidelines for gaming institutions - on how to integrate biodiversity and gameplay themes into their platforms-Nature based games database - created by the youth, aiming to raise awareness about biodiversity threats and conservation solutions.-Board Game - A pilot board game focused on biodiversity-LTTA - Training on gaming design, biodiversity conservation, and sustainable development.-Video series-Final Multiplier event"
