<< Background >>With the digital transformation, some concepts such as artificial intelligence, social networks, autonomous robots, virtual reality and cyber security have gained importance and threaten the traditional way of working of people. These issues are essential to address a European project in order to update the population, and what better than from the educational perspective.According to data from the OECD (2019), 6 out of 10 adult workers do not have the necessary skills in information and communication technologies. Developments in the world of technology are also suppressing the demand for skills in the OECD. As technology continues to transform a wide variety of businesses, employees need to enhance their existing skills or acquire new skills to adapt to the rapidly changing job market. Without a doubt, this is an essential population need in daily life, for which we developed this project.<< Objectives >>The main objective of our project was to help our students acquire digital skills and other key competencies to meet the demand in the labor market of this century, as well as to ensure the digital transformation of educational institutions to enhance their capabilities, since education of the 21st century requires children to be proficient in digital citizenship skills and institutions have to provide education according to their needs.<< Implementation >>Face-to-face activities have been carried out in the four countries participating in this project, which have always dealt with:• Improve student communication, work creativity, collaboration, problem solving, adaptability, critical thinking, teamwork, innovation and entrepreneurial skills.• Increase their motivation and confidence in school• Improve your communication skills in your mother tongue and in foreign languages• Ensure your safe use of the Internet• Promote their active participation in democratic life, their active citizenship and social inclusion.• Familiarize students with concepts such as open learning, blended learning, and flipped classroom• Allow both students and teachers to create electronic materials such as presentations, videos, questionnaires, etc. to support organizational development in the ICT field, promote universal access to education.<< Results >>The concrete results of our project have been:• Realization of digital games with electronic materials (computers, social networks, etc.)• Project website http://erasmusdigitally.eu/• Facebook, Instagram and Twitter accounts of the project• Preparation of Project Newsletters• Publication of photos and videos of all project activities.
