English
"<< Background >>The last pandemic years have made one thing clear: the lack of digitalization is a problem affecting many people, in Italy and across Europe. This penalizes various activities, including schools, work, universities, and training.The adult education sector has been more affected than others by this, and thus the goal of the E-Story project is to contribute to strengthening the methods of measurement and verification of European training effectiveness, in the adult education sector, and to experiment with new technology that allows for a more effective approach to administering student consultation tools.The aim of the project was to enhance the evaluation of education of adult activities by an innovative tool, based on conversational storytelling methodology. The initiative has produced the delivery of a multilingual platform to access three “stories”, one for each typical education for adults course. The creation of the stories was based on a research action promoted through the partnership and aimed to define the specific scope of the education of adults. The tool was developed in nine languages: english, italian, french, german, spanish, portuguese, lithuanian, romanian, dutch.<< Objectives >>E-Story achieves the following objectives:- Develop a Conversational Storytelling tool for Adult Education: They wanted to create a system that uses conversational stories to evaluate the quality and satisfaction of adult education programs.- Improve Feedback Mechanisms in Adult Education: By using engaging stories, the project hoped to get better feedback from participants in adult education programs. This would lead to a better understanding of the educational process and how to improve it.- Design Stories that Cover a Wide Range of Scenarios: The project aimed to develop stories that could be applied to various adult education contexts. They created three main categories: acquiring job-related skills, social inclusion programs, and personal development courses.- Offer the Tool in Multiple Languages: They translated the stories and platform interface into nine languages to make it accessible to a wider audience.Overall, the project aimed to create a more engaging and effective way to evaluate and improve adult education programs.<< Implementation >>- Research on Adult Education Needs: Project conducted a survey among partner organizations to understand the common practices and needs in adult education. This included information on participant demographics, course types, and evaluation methods.- Development of Conversational Stories: Project created four stories in nine languages. One story served as an introduction, while the remaining three focused on specific areas: acquiring job skills, social inclusion, and personal development.- Platform Development: Project implemented a web platform called ""MATTERS E-Story"" where the conversational stories were loaded. The platform allowed users to interact with the stories and provide feedback.- User Testing: Partner organizations conducted user testing sessions where adult learners interacted with the MATTERS platform and provided feedback on the stories.- Transnational Meeting: The project partners held a physical meeting to discuss progress, share best practices, and plan for the future development of the platform.- Communication and Dissemination: The project team developed a communication plan to promote the project and its goals. This included creating social media profiles and publishing content about the project.<< Results >>Tangible outputsConversational Stories: Four conversational stories were developed, one introductory and three specific stories focusing on acquiring job skills, social inclusion, and personal development.Multilingual Platform: The MATTERS E-Story platform was created and made available in nine languages. This platform likely includes elements like:User interface for interacting with the stories;Backend system for storing and managing user data and responses.Report on Initial Research: A report summarizing the findings from the research on adult education needs likely exists.Visual Identity Materials: This could include a logo, color palette, and other visual elements used to represent the project.Intangible resultsImproved understanding of adult education needs: The research phase provided insights into common practices and needs in adult education programs.Feedback on the MATTERS platform: User testing provided valuable feedback on the usability and effectiveness of the conversational stories and platform.Project Documentation: The final report itself serves as valuable documentation of the project's goals, methodology, and achievements."
