English
<< Objectives >>Improve the competences of adult education educators and staff, create pathways for skills development, improve and promote accessibility. Increase participation in adult education, promote learning opportunities for adults from diverse cultures, improve digital competences for adults and adult educators. Create more engaging and accessible lessons. These objectives aim to improve the educational experience and facilitate access to adult education through a more innovative approach with gamifica<< Implementation >>Two transnational and two virtual activities will be implemented in which all partner organisations will work together as a team to plan the work, create digital gamification content and develop local activities. There will also be meetings to train associations and educators in gamification strategies and test the digital material; local trainings in country member of the consortium to teach educators the new gamification strategies; and a multiplier event to present and disseminate the results<< Results >>1.Improve the competences of adult educators and adult education staff.2 Encourage the acquisition of skills and knowledge by adults. Improve digital competences with a more interactive and accessible education.6. Implement innovative strategies of gamification and digitalisation to promote a better educational experience for adults.
