English
<< Background >>The LEADER Scale Up project builds on the original LEADER initiative, aligning with European Commission priorities and aiming to expand its tools and impact. The project seeks to make learning tools accessible across educational levels and contexts, fostering inclusion and supporting areas like team-building, labour market entry, language learning, and citizenship education. It identifies potential to scale up the original project's results, using innovative methods to address skills gaps and prepare learners for professional environments. The project benefits diverse groups, including migrants, disadvantaged learners and young professionals. By emphasizing Sustainable Development Goals, internationalization, and multilingual learning, it advances European objectives in sustainability, collaboration and cultural understanding. LEADER Scale Up provides digital and physical tools to enhance teaching, support soft skills and help companies integrate young employees. These tools ensure relevance in online and offline contexts, supporting learning innovation through European collaboration. The project scales proven methods to address vocational education needs, fostering inclusive and sustainable practices across Europe. << Objectives >>The LEADER Scale Up project aims to enhance soft skills development, expand the reach of the original initiative, and align with European educational priorities. It empowers individuals by fostering skills like leadership, teamwork, and communication, essential for navigating a changing world. A key focus is supporting teachers and trainers by providing tools, resources, and training to integrate soft skills into teaching, promoting professional growth. Flexible learning tools are designed for use in contexts such as citizenship education, team-building, language learning and preparing individuals for the labour market. The project emphasizes digital and inclusive learning, combining online and offline methods to ensure accessibility for diverse groups, including migrants and young professionals, while strengthening digital competence. Activities are linked to the Sustainable Development Goals to raise awareness about sustainability in education and business. By scaling its tools, expanding the e-learning platform, and offering digital and physical resources, the project fosters inclusion, innovation and lifelong learning in education and professional sectors across Europe. << Implementation >>The project achieved its objectives by enhancing its e-learning platform based on the DigCompEdu Framework. Key activities included creating video lessons, assignments, and teacher workshops, alongside a transnational blended course for 25 teachers and local workshops in partner countries. New materials, such as the LEADER Card and board game, provided offline options for skills training and were integrated into the platform, expanding activities from 50 to over 100. These covered topics like citizenship and SDGs, fostering awareness and engagement. The exploitability framework ensured tools were maximized through workshops, train-the-trainer sessions, and user guides, enabling effective adoption by educators. Continuous feedback refined outcomes to meet user needs. By scaling online and offline activities, the project increased flexibility, accessibility, and innovation in education and professional development, making significant strides in expanding its impact.<< Results >>The LEADER Scale Up project delivered concrete outputs and results, including the creation of teaching and training materials such as videos, worksheets, and the LEADER Card Game, alongside an expanded e-learning platform aligned with the DigCompEdu Framework. The platform houses over 100 activities focused on soft skills, citizenship, and the SDGs. Workshops and a transnational blended course trained teachers and trainers to use these tools, while local workshops refined materials for educators and businesses. A platform section tailored for entrepreneurs features activities like team-building exercises. The project developed an exploitability framework with user guides, train-the-trainer resources, and identified user possibilities, ensuring relevance and usability. Additional outputs include a new board game, complementing the card game and significant improvements to the LEADER app, enhancing its functionality and user experience. These unplanned outputs increased the project’s success. The project promotes innovation, sustainability awareness, and digital competencies while creating scalable tools for lasting impact.
