English
"<< Objectives >>-Throughout the project, through trainings and environmental workshops, increase the awareness in climate change of 150 students,40 teachers and 80 parents from three partner schools by 25% each year (T/P/F/C)-Using recycled or reused materials for educational materials by %35 (T/P/F/C)- Giving students the sense that STEAM &and create resourses and publish it online by %30 (P, T)- Improving key competencies such as information and communication technologies (ICT), language skills by %40<< Implementation >>O1: Online Introduction MeetingP1: Local Activities 1 (Pre-Test and Dissemination)C1: Netherlands Mobility (Tackling Climate Change )P2: Local Activities 2 - Logo Contest - Saving EnergyC2: Portugal Mobility - My Footprint & Climate ChangeP3: Local Activities 3 - eTwinning Project - My FootprintC3: Estonia Virtual Mobility - GBL & GamJAM- 3RP4: Local Activities 3 - School Garden Playgrounds - Green MealC4: Turkey Mobility - Green Travel & Project Outputs<< Results >>Final Products - Educational Materials:An e-book prepared by educators: ""Green Skills with Games"", containing 20 lesson plans and 3 Outdoor Game Design in school garden about being green.A Multilingual Green dictionary by students (100 word about environment)(Portugese,Dutch,Turkish,Estonian and Sign Language)Final Products - Digital Contents:Blog 'Green Scientists at School' and Vlog - 'Green Days in Europe' (prepared by students).Project website1 Free Play Store application: 1 Game"
