English
<< Objectives >>RiskCtrl aims to meet the needs of workers in the gaming and entertainment sector by empowering them to act as preventative agents and enhance the experience of visitors and players. The project provides innovative training and educational resources to workers and adults who engage in these activities to raise their awareness of potential hazards in the sector, with a particular emphasis on mental health disorders and problematic patterns.<< Implementation >>RiskCtrl develops a Virtual Learning Lab for workers in the gaming and entertainment sector by providing up-to-date modules; a Digital Simulation Game for the general adult population offering realistic scenarios on problematic behaviours;a Mastery program that involves training opportunities for workers and adults. To do this, RiskCtrl organises policy labs, pilot sessions, storytelling, and Educational Hotspots to collect feedback on needs and perception to engage target groups in the process.<< Results >>The RiskCtrl project uses different methods to educate and raise awareness in the gaming and entertainment industry. It develops a Virtual Learning Lab for training sector workers, a Digital Simulation Game for interactive adult learning, a Mastery Program for awareness campaigns and customized training sessions, and a Policy Lab to develop a Policy Recommendation Document that can be used by regulators and policymakers.
