English
<< Objectives >>The project, closely linked to Goals 5, 10 and 11 of Agenda 2030, addresses the gender gap to counter a dichotomous andstereotypical social model. It proposes, in an innovative way through gamification, positive models and standards ofreference and impact for future generations. Aware of the need to appeal to young people in particular, the project aims toraise awareness of the need to address the negative impact of gender stereotypes. The use of immersive methodologies involves young people.<< Implementation >>The project proposes a reflection on the stereotype through an immersive and metaphorical game (EDULARP), to unhingethe role of inner genres. Starting from the experience of the Erasmus + project YOU ARE, we will co-design workshops, pilot test andcreate a LARP open to all citizens managed by the young people themselves. At the end, we will create a new visual language thanks to an art workshop that will elaborate stereotypes’ perception of participants creating posters and graphic novels.<< Results >>This project aims to create data and materials that support research on gender gap and under-representation of women. Togenerate new visual material that communicates in a respectful, valuing and fair way what the results and women are. Itseeks to have an impact on policymakers, enhancing society's approach to gender equality. The goal is to equip youngpeople, participating citizens and involved organizations with skills to understand gender symbologies, challenging societal norms.
