English
<< Objectives >>Brain Waves project is based on the Service Learning Methodology, where robotics and scratch students will implement, robots or video games for improving the lives of disabled people, promoting inclusivity, creativity and digital literacy. It will also contribute to the development of accessible technologies that can improve the lives of people with disabilities. Ultimately, the project hopes to inspire a new generation of digital creators to use their skills for the betterment of society.<< Implementation >>We will produce 2 work packages: 1.- Brain Waves projects: Creation of didactic materials for teachers and students that will include:-Knowledge of the disease-Knowledge of the needs-Preparation of didactic material for the creation of video games2.- Brain Waves in action: Digital material that helps the disabled person to improve a specific need1.- Develop a prototype2.- Program the robot or game3.- Test and refine the project4.- Delivery of the project5.- Provide ongoing support<< Results >>At the end of the Brain Waves project we would expect to have the following ourtcomes:Incorporating technology into the project designDeveloping digital readinessBuilding resilience and capacityIncreasing inclusivenessIncorporating common values into the project designEncouraging civic engagement and participationFostering collaboration and teamworkIncorporating key competences into the project designDisseminating the results
