<< Objectives >>Main objective of the project is creation of innovative educational VR-based approach in tackling of social inclusion challenge for disadvantaged groups of students in secondary schools in region of Kochani- N.Macedonia, Matosinhos-Portugal and Aydin-Turkey.<< Implementation >>Besides Project Management and Implementation activities following activities are determined by the PPs as the most suitable to be implemented in the frame of the project lifetime:1. Training/Teaching/ Learning activities for secondary schools Language and ICT teachers2. Creation of the two Project Intellectual Outputs3. Communication/Promotion activities towards different type of relevant local/reginal stakeholders<< Results >>- Created and successfully implemented an innovative VR-based educational approach for tackling of educational and inclusion challenges that students with disadvantages are facing- Secondary schools' teachers with increased skills to implement new educative approaches.- Raising awareness about necessity of improving of the local policies/strategies in creating social inclusive environment for young persons with disabilities- Established long-term transnational partnership
