English
<< Objectives >>1) Develop programming skills to ALL students from as early as in primary education2) Inflict Industry 4.0 agile learning and the agile way of project teams operation to students in primary education3) Gamify the agile learning approach deploying educational robotics4) Engage primary school students in task-, self- and team- evaluation activities, core of the agile learning sprints philosophy5) Enhance teachers' digital capacity via asynchronous training platform6) EU-wide distribution<< Implementation >>The variety of activities is extensive yet complementary. In the project we intent to implement:Workshops, hackathons, multiplier events, creation of digital applications, online trainings, in-situ trainings, school visits, research, cooperative writing.Agile learning scrum school lab activities focusing on programming educational robots are the heart of the ALPER proposal, as wel as online teachers' training and support activities on the effective use of the students' engagement assess tool.<< Results >>1 ALPER Curriculum & Teachrers' Training of 60 agile educational robotic sprints:a) 60 3D digital designs to construct educational robots,b) 60 system designs and automations with senssors and actuatorsc) 60 software development algorithms for programming classes1 Engagement Assessment Tool which will monitor and recorda) the active engagement time andb) the way each student feels during each class and overall course.Distribution by SCIENTIX to 51 countries and 1237 SCIENTIX Ambassadors.
