English
<< Objectives >>Although Climate change is thought to be related to Science and it is mainly related to behavior .So, there must be new motivational ways to carry out Climate change education and it should be embedded in education systems with interdisciplinary practices. With this project we will achieve all these forming interdisciplinary cross cultural climate change lessons with a holistic approach with a motivating agent: Game Based Learning and Gamification.<< Implementation >>We are going to implement game based /gamified 12 interdisciplinary cross cultural and extracurricular CCE lessons, and have study on 3 subtopics areas needing place based and live and learn principle by means of transnational events of the project. We also aim to enrich the key staff's digital skills.<< Results >>We expect that our climate change materials carrying Eurepean value will be a base for a common cirruculum among Eropean partners that will be very needed in near future. Students will improve 21st century skills, creativity, communication, cooperation, critical thinking and ICT. Teachers and students will be climate wise and climate leaders. Our project will act green and so it will encourage all the stakeholders to act green.
