<< Background >>We applied for the INVITE project in response to the urgent need revealed by the Covid-19 pandemic for more flexible and effective digital teaching methods, especially in the context of virtual and blended modalities and international collaboration. When institutions were forced to switch rapidly to online learning, significant gaps emerged in the quality of education and international collaboration. We recognized an opportunity to address these challenges by developing innovative, student-centered approaches that support both virtual and blended learning, as well as internationalization. Our project aimed to build a comprehensive framework that enhances teaching and learning through active, engaging methods, and to provide practical, online training for educators and staff. Additionally, we sought to create an open digital ecosystem to host training modules, foster international partnerships, and drive collaborative initiatives like hackathons. By addressing these needs, we want to improve digital competencies, support sustainable educational practices, and contribute to policy recommendations for a more inclusive, high-quality higher education landscape.<< Objectives >>The objectives of the INVITE project are designed to drive a digital transformation in higher education. First, we aimed to map the current approaches of institutions for virtual and blended international collaboration, so we can learn from best practices and identify gaps in existing methods. Next, we developed a student-centered, learning design framework that supports innovative teaching methods and enhances the overall learning experience in digital environments. Additionally, the project focused on creating and implementing an online training program for teachers and institutional staff to boost their digital competencies, ensuring they are well-equipped for modern educational challenges. We have also built an open, interactive digital ecosystem that not only hosts training modules but also fosters collaboration through events like hackathons, where innovative solutions are developed to address global challenges. Finally, by reviewing and proposing policy recommendations, we want to influence higher education strategies to promote sustainable innovation, inclusiveness, and international partnerships, ultimately enriching the quality of teaching and learning across Europe and not only.<< Implementation >>The implementation phase of the INVITE project was organized around five key results, each contributing to our overarching goal of transforming digital teaching using virtual and blended modalities, as well as fostering international collaboration in higher education.Result 1 focused on mapping and analyzing the current state of virtual and blended teaching practices. We conducted extensive research, gathering data on emerging technologies and innovative methodologies used across European institutions. This work helped us identify best practices and pinpoint existing gaps in international virtual collaboration. Through case studies, interviews, literature reviews, and analysis of existing tools, we built a comprehensive overview of the teaching landscape in the post-pandemic era. Specifically, the IDEF model was used, originally developed by the US Air Force, which is a systematic framework for modeling an organization’s decisions, actions, and activities. In R1, we used it to structure our mapping of the new educational landscape by breaking it down into key components—Inputs, Controls, Outputs, and Resources. This approach allowed us to analyze how various factors interact within virtual and blended learning environments and to organize the evidence gathered from expert interviews in a clear, structured manner. In Result 2, we developed a robust Learning Design Framework (LDF) to guide the creation of international virtual and blended modules. This framework was designed to be flexible and adaptable, providing educators with practical guidelines and pedagogical tools. It incorporates active learning strategies, such as problem-based learning and collaborative group work, to enhance student engagement. The LDF integrates Self-Determination Theory (SDT) to foster intrinsic motivation and engagement among learners. SDT is a psychological framework emphasizing autonomy, competence, and relatedness as core drivers for effective learning.This integration helps the LDF promote personalized, sustainable, and engaging educational practices in digital environments. The LDF also emphasized the importance of aligning digital tools with pedagogical goals, ensuring that technology is used not just to replicate traditional methods but to transform the learning experience. The LDF was developed using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), ensuring a systematic approach from start to finish. Analysis and Design phases identified key requirements and set clear objectives for effective digital learning. Development, Implementation, and Evaluation enabled iterative refinement, resulting in a robust framework for virtual and blended modalities.Result 3 centered on the implementation of an online training program for teachers and institutional staff. This action-training course was designed to build digital competencies and equip educators with the skills needed to design, implement, and evaluate innovative teaching practices. Delivered entirely online via a Moodle platform at https://invite.i-learn.unito.it/, the course was structured around the phases of our Learning Design Framework. It included interactive modules, video lectures, practical tasks, and self-assessment tools. The training proved to be highly successful; over 1,000 participants registered from 33 different countries, and the release of 170 digital badges demonstrated active engagement and skill acquisition. The online repository has been implemented on the UNITO Moodle platform hosting also the online training course. It is open to all and can be reached at the following link: https://invite.i-learn.unito.it/course/view.php?id=6. Participants expressed high satisfaction with the interactive content and the practical nature of the training, which not only improved their digital skills but also inspired them to apply new methodologies in their own teaching practices.Result 4 involved the creation of an open, interactive digital ecosystem—an educational platform designed to host the training program and support collaborative events such as hackathons at https://invite.nile.hmu.gr/. This platform serves as a repository for open-access materials, including guidelines, best practices, and digital tools for designing virtual and blended learning experiences. One of the highlights of this result was the organization of hackathons. These hackathons brought together educators, students, and other stakeholders to work on innovative projects that address real-world challenges like the Sustainable Development Goals (SDGs) and the Green Agenda. The first pilot hackathon in Chania, Crete (May 27–31, 2024) focused on developing a Green Agenda course using STEM and gamification principles. The second one, in the context of EU DigiEduHack 2024, held on November 13–14, brought together international teams to design innovative digital solutions for Sustainable Development Goals and campus sustainability. DigiEduHack is a global hackathon initiative by the European Commission that empowers individuals and organizations to co-create innovative solutions for digital education challenges. The two hackathons organized by the INVITE project were not only a space for creativity and collaboration but also helped to validate the practical applicability of our digital tools and teaching methods. The events fostered a vibrant community of practice, encouraging participants to share ideas and develop solutions that could be scaled up and adapted by other institutions.Result 5 culminated in a detailed policy evidence report that reviewed national and institutional policies in higher education on virtual and blended teaching and learning. It is based on policy-based evidence methodology, which is a systematic approach that allows the identification, record, and analysis of bibliographic information (articles, studies, reports, statements) complemented by other relevant inputs (policies, road maps, good practices, consensus of experts) to establish recommendations or conclusions on complex issues or problems that involve diverse perspectives, multiple decision makers, and varied contexts. We additionally included an Evidence Gap Map to graphically show the research on digital education policies, highlighting areas rich in data and those needing further investigation. In this context, this report provided evidence-based recommendations to support the adoption of digital teaching methods and to integrate virtual and blended learning approaches into institutional strategies. By highlighting both successes and challenges from research and pilot projects, the report serves as a valuable resource for policy makers, educational leaders, and funding agencies. It emphasizes the need for sustainable investments in digital infrastructure, continuous professional development for educators, and the creation of supportive regulatory frameworks that encourage innovation in teaching and learning. It also suggests the need for a systemic approach for understanding the complexities of the interactions among the different actors involved in the digital transformation in Higher Education. Finally, we included a preliminary system dynamic modeling, which is essential to simulate transformation scenarios, enabling better planning and effective strategies for evolving the international dimension in higher education for virtual and blended learning.Overall, the implementation phase of the INVITE project was marked by a series of well-coordinated activities. We mapped existing practices, developed a comprehensive framework, delivered an impactful online training course, created an interactive digital platform, and produced a policy report. Each of these activities not only addressed immediate needs in the higher education sector—such as the need for digital skills and innovative teaching methods—but also laid the groundwork for a long-term digital transformation in education. The successful execution of the training course and hackathons has demonstrated the potential of our approach to build capacity, foster collaboration, and ultimately improve the quality of international virtual and blended learning experiences across Europe.<< Results >>The INVITE project delivered five main results that together paved the way for a digital transformation in higher education. Each result not only produced concrete outputs but also generated impactful outcomes that will continue to benefit institutions and educators in the future.Result 1: Overview of Existing and Emerging ModalitiesWe began by mapping the current landscape of virtual and blended learning across European higher education institutions. This comprehensive overview identified innovative practices and highlighted gaps in current approaches. By collecting more than 61 case studies and conducting 18 interviews with experts from several countries: Croatia, Belgium, Denmark, France, Germany, Greece, Italy, Ireland, Spain, the United Kingdom, and the United States, we established a solid evidence base of how international collaboration is being implemented. The IDEF model was employed, which is a systematic framework that categorizes an organization’s processes into Inputs, Controls, Outputs, and Resources. Our project provided a clear structure for mapping and understanding the dynamics of international digital education. This output not only provided valuable insights for further project development but also served as a benchmark for other institutions seeking to modernize their teaching practices.Result 2: Learning Design Framework (LDF)A core output of INVITE was the creation of a flexible, student-centered Learning Design Framework (LDF) for international virtual and blended modules. The LDF serves as a practical guide for educators, offering step-by-step instructions and adaptable tools to design and implement courses that meet the needs of diverse learners. It incorporates active learning strategies, digital tool integration, internationalization principles, and Self-Determination Theory to enhance intrinsic motivation, engagement, and the overall learning experience. More specifically, the LDF incorporated the ADDIE model to guide its structure. It followed the stages of Analysis, Design, Development, Implementation, and Evaluation for systematic course creation. This approach ensured a clear and effective roadmap for designing innovative learning experiences.By systematizing these best practices, the framework supports educators in enhancing engagement and improving learning outcomes, providing a replicable model for curriculum innovation.Result 3: Action Training Online ProgramOne of the most celebrated outputs was the online training program tailored for teachers and institutional staff. Delivered via a Moodle platform, the course was built around the LDF and consisted of interactive modules, video lectures, self-assessment tools, and practical tasks. Over 1,000 participants from 33 countries registered for the course, and the successful release of 170 digital badges demonstrated both high engagement and effective skill development. Moreover, an online repository has been implemented, based on feedback from the training course participants to enhance the effectiveness and relevance.Feedback from participants was overwhelmingly positive, with many noting that the course provided them with new insights and practical strategies to implement virtual and blended learning in their own contexts.Result 4: Open Interactive Digital EcosystemTo support the long-term adoption of the project’s methodologies, we developed an open digital ecosystem—an educational platform that hosts training modules, repositories of open-access materials, and collaboration spaces. This platform not only acts as a hub for disseminating resources and best practices but also serves as the foundation for organizing collaborative events such as hackathons. Using this ecosystem, two hackathon pilots were implemented: The first pilot hackathon in Chania, Crete (May 27–31, 2024) focused on designing a Green Agenda course using STEM and gamification, following the ADDIE model to refine team formation and platform usability. The second pilot, in the context of the EU event DigiEduHack 2024 (November 13–14), branded as the Green Campus Hackathon, brought together international teams to create innovative digital solutions addressing Sustainable Development Goals. Both pilots provided valuable insights and helped optimize the overall event structure and digital ecosystem for future hackathons.Result 5: Policy Evidence ReportThe final result was a comprehensive policy evidence report that analyzed national and institutional policies affecting digital education. This report synthesized research findings and expert opinions, offering evidence-based recommendations for policy-makers by using the Evidence Gap Map Methodology which visually summarizes available evidence on digital education policies. The insights provided a clear pathway for integrating virtual and blended learning into strategic planning, addressing issues such as funding, infrastructure, and teacher training. In this context, a systemic, dynamic modeling approach is proposed, which is critical for simulating transformation scenarios and facilitating improved planning and strategic development of the international dimension of virtual and blended higher education.ConclusionEach result was developed to build on the previous one, ensuring a coherent and comprehensive approach to transforming digital education:- Result 1 established a clear baseline by mapping current virtual and blended practices, providing the evidence needed to identify gaps and opportunities.- Result 2 built on these insights by creating a flexible Learning Design Framework that incorporates best practices and addresses the identified gaps.- Result 3 leveraged the framework from Result 2 to design an online training program that equips educators with the necessary digital competencies.- Result 4 used the momentum from the successful training to create an open digital ecosystem, enabling ongoing collaboration and resource sharing, and serving as a platform for hackathons.- Result 5 synthesized all previous outcomes into a policy evidence report, offering recommendations that integrate bottom-up innovations with top-down strategic support, ensuring sustainable change in higher education.
