English
"<< Objectives >>Our project, ""Create Future Gaming"", focuses on developing key skills for the 21st century through a gamification methodology in STEAM (Science, Technology, Engineering, Arts and Mathematics) learning. The main objective is to improve students' motivation and performance through interactive methods and game-based learning activities. We also want to develop linguistic, intercultural and digital skills through transnational exchanges and the use of the eTwinning platform. << Implementation >>The project aims to improve the quality of education and the development of key competences through the implementation of gamification and STEAM techniques in teaching. Activities include the creation of a project logo, webpage, ebook and e-learning platform, seminars and e-library-virtual assistant, outdoor teaching and learning, STEAM activities as a means of communication, traditional children games and teacher training on virtual reality. << Results >>Activities include creating an ebook and e-learning platform on STEAM and gamification, organizing international seminars, teacher training on virtual reality, and creating digital games using VR and coding. Results include an improvement in student's grades, increased participation from students and teachers, development of a European network of partners, and the creation of digital materials that can be used by other educators. The project also aims to improve language skills and intercultural"
