English
Context of the project:BIM (Building Information Modeling) remains for the majority of the actors of the construction, a new approach as well in terms of tools as of methods collaborative. At European level, there is a clearly identified need to have access to new training tools, and especially to pedagogical methods allowing an efficient apprehension of the approach.Goals:- Gather expertise in the field of BIM training for a global reflection- Build new digital and educational tools- Experiment in partner countries and adapt the model according to student / teacher / professional feedback- Capitalize, gather all data and make resources availableNumber and profile of participating organizations: (excluding events)In 6 countries: 6 universities, 1 technological high school, 1 energy agency, 2 companiesDescription of the main activities implemented:- Reflection on the shape of the BIM GAME- Content design- Design of digital tools for pedagogy- Experiments- Capitalization of resourcesResults and impacts achieved:- 10 experiments in 5 different countries- 8 intellectual productions made available- 4 major events of dissemination of the projectLong-term benefits:Resumption of the principle by other actors to prolong the reflection and to evolve the model.
