English
<< Objectives >>The project's purpose is to enable youth workers to use STEM activities through inclusive pedagogical techniques and digital content, as well as to improve the quality of their job. In addition, we wish to encourage the target group to promote inclusivity and diversity in STEM education, as well as to support their role as champions of new STEM projects. We hope to promote their ongoing development and knowledge exchange through the mentorship network.<< Implementation >>We will hold three trainings for youth workers on digital tools, STEAM, and inclusion. We will build a manual based on the training and test it through three dissemination initiatives. We will photograph and videotape all activities, and we will use the resources to construct a platform for the application of STEAM and digital STEAM tools.<< Results >>Based on the project's outcomes, youth workers will gain knowledge and abilities for conducting STEM activities, improving work quality in their own organizations, promoting inclusivity and diversity, and executing creative projects. We will create an activity manual and a long-term platform for resources and mentoring, encouraging young workers to become more interested in and implement STEM activities.
