<< Objectives >>The primary objective of this project is to create digital tools, specifically instructional videos, for youth workers to engage youth in exercises that promote gender equality and intersectional perspectives. By converting proven in-person exercises into a video game format, the project aims to reach more young people through digital youth work, ultimately increasing their awareness of gender issues and challenges faced by marginalized groups.<< Implementation >>There are 4 main activities:1. Gathering in-person exercises that promote perspectives with youth - using proven exercises increase the quality and validity of the results2. Digitizing the exercises - this will turn the exercises into video game format3. Creating instructional videos - this will produce tools for youth workers to utilize the video game exercises4. Dissemination - promote and disseminate both the project and its outputs<< Results >>The expected results of the project are the creation of digital video tools that enable youth workers to effectively use video games to engage youth in exercises promoting gender equality and intersectional perspectives. This will allow youth workers to engage the youth in very relevant media - video games - and help increase young people's awareness of gender issues and the challenges faced by marginalized groups, ultimately fostering a more inclusive mindset among participants.
