<< Background >>GBL today involves the students into learning atmosphere mostly with the use of computer and video games specificallyaimed to produce learning outcomes.It is designed to balance subject matter and gameplay, and later assesses the abilityof the learner to retain and apply the acquired knowledge to real-world scenarios. An effective game-based learningenvironment helps learners work toward a goal while choosing actions, and experience the consequences of thoseactions. The project is aimed at realizing the objectives of European Commision on decreasing the rate of early schoolleaving. As we observe the statics of Eurostat in 2019 ,(https://ec.europa.eu/eurostat/statisticsexplained/index.php?title=File:Early_leavers_2019-01.jpg), European Union is %10.2 ,Italy :%13,Turkey: %18, Lithunaia %4 Studies have shown that teachers are using GBL as an alternative teaching method to see positive results in the classrooms.Gamification has been as a way to fight back the depressing dropout rates in secondary schools andcollages,according to official reports “46% of those who enter a U.S. college fail to graduate within six years”. << Objectives >>All participants have been more conscious about innovative teaching and learning tecniques, each partner country'seducation system ,coding,e-safety ,GBL& PBL and Gamification.It has contributed better cultural and educationalunderstanding.Students have also broadened their linguistic competence ,digital and communication skills and have had international friendship.Students at risk of dropout have improved their school marks and participation in classes(in terms ofqualifications and number of absence.<< Implementation >>3 Mobilities in Lithuania,Italy,Turkey and one mobility Virtuallyhttps://www.youtube.com/watch?v=5J6MHiDWxhIhttps://youtu.be/-J0hpknWe28https://youtu.be/Aqbl5sJo51M?si=tfrD_Er-Bf6ROMS5https://drive.google.com/drive/folders/1GgF4oSPq7XN3k5PV1YQVIoVj96LbOz1D?usp=drive_link6 Erasmus Bulletin Boardshttps://drive.google.com/drive/folders/1TA-7YgToNDBhH_WBy-O6LDrN6gjfon3j?usp=drive_linkhttps://www.oyunlastirma.co/makale/gamfed-turkiye-projeler-ekibi-sunar-game-of-school-erasmus-projesi/6 Seminarshttps://gameofschools.wordpress.com/2022/09/29/interactive-3d-lesson/https://gameofschools.wordpress.com/2023/03/23/safer-internet-lecture-for-students-and-teachers/https://gameofschools.wordpress.com/2023/03/21/what-do-you-know-about-italy/https://youtu.be/HAwzmZXisgo?si=BiXtC8sJaHJk-WTCWhat’s gamificatioın hackathol linkSeminar by game designer Azizhttps://youtu.be/UAfodSdibGI?si=sxys-wwHBTp_HTOd3 Etwinning projects and spacehttps://school-education.ec.europa.eu/tr/etwinning/projects/game-elt-courseshttps://school-education.ec.europa.eu/tr/etwinning/projects/game-schools-0?destination=/tr/etwinning/projectshttps://school-education.ec.europa.eu/tr/etwinning/projects/be-smart-internet-14 Forumshttps://school-education.ec.<< Results >>1 Website(5 year period)https://gameofschools.wordpress.com/2023 Multicultural Calendarhttps://heyzine.com/flip-book/a8d9711f66.htmlhttps://youtu.be/W_N0TyykFi0?si=DjQN3yQmiHCyd9068 E-Brochures about Gamification & Esafety-Links belowGamification Brochureshttps://heyzine.com/flip-book/ed10698526.html?fbclid=IwAR2kVXE5RjT6DS-sgIJvLNqIY5WOaAiw3fBM7uTTtZ1jT7XiaUYJLbs8v6EEsafety Brochureshttps://heyzine.com/flip-book/9cbbc1e581.html1 Free Mobile STEAM Gamehttps://play.google.com/store/apps/details?id=com.baharkazik.myimages&pcampaignid=web_share1 International Online Gamification Hackhatlonhttps://school-education.ec.europa.eu/tr/group/game-schoolshttps://youtu.be/CHWJ7DGQmG4?si=AW8lOwGvBoHC6qOVhttps://youtu.be/UAfodSdibGI?si=klKClmDJYGWvsBi0https://youtu.be/CHWJ7DGQmG4?si=WBdaIqGjkEIk6R4fhttps://youtu.be/0vyyk31d7lQ?si=4Xim7oCuot547SyN1 Multilingual Online Dictionaryhttps://heyzine.com/flip-book/67efd82851.htmlEXPECTED INTANGIBLE RESULTS Students have also broadened their linguistic competence ,digital and communication skills and have international friendship.Students at risk of dropout have improved their school marks.
