English
<< Objectives >>O1-Developing a mobile application for students and teachers which is applicable for all levels of schools and reaching atleast 300 via this mobile application in order to develop their water literacy knowledge by the end of July 2025O2-Developing a STEAM activity book aplicable for all levels of schools and reaching at least 500 pupils by the end of July2025O3-Designing and applying at least 40 experiments about water in school labsO4-Designing and applying at least 40 outdoor lesson plans<< Implementation >>-1 Mobile application about water literacy-1 STEAM book including activities and exercies- 40 experiments and 40 outdoor lesson plans about water-1 e-Twinning group to promote results- 1 STEAM competition- 2 Seminars about Water Literacy-World Water Day activities-World environment Day activities-Dissemination meetings in local schools-Field trips collaborating with associated partners-Online Learning Event on e-Twinning-World Water Day poster competition-DIY workshops<< Results >>- developing awareness on water scarcity- increasing awareness on saving water and wasting water wisely- developing IT, artistic and practical competences- developing use of digital in teaching, and integrate collaborative tools into everyday pedagogical practice- making education for sustainable development a reality- raising awareness about the climate emergency-promoting interdisciplinary work through STEAM activities-discovering new pedagogical practices among partners
