English
<< Objectives >>Aims:Promoting and raising interest in STEAM education through 3D printing technologyRaise the level of knowledge and skills on digital literacy/readiness with 3D printing technologyProducing creative and innovative materials for enriching teaching/learning process at EU levelDeveloping students out-of-the box-thinking, critical thinking, collaboration, and solving problems based on real-world challengesBridging between school education and workforce<< Implementation >>Activities:3 transnational project meetings (Project Management)1 Short-term joint staff training (internal evaluation of created educational materials)1 Virtual Testing Staff Training (external evaluation of created educational materials)D-STEAM FEST exhibitions with Pupils at local/regional/international levels6 Network Building Events and Design Making workshops at local/regional/national levels6 Workshops and online webinars at local/regional level<< Results >>Developing pedagogical frameworkCreating lesson scenarios on the basis of the pedagogical frameworkCreation of Interactive DocumentaryAcademic Scientific ResearchProfessional Development Plan-Best Practices GuidebookOutcome(s):Leading teachers and students to think of the outside box which is a must in the 21st century for qualified generations for future employment and closing the gaps in labour market by raising interest in STEAM education through 3D printing technology
