English
<< Objectives >>The project aims to develop a digital platform with innovative educational games that will enhance the skills of young adults and youth workers in sustainability and climate action. It seeks to promote cooperation among European NGOs, municipalities and schools, and to have a positive impact on the environment and the target groups involved.<< Implementation >>The activities include the necessary research and training required to develop the innovative educational games we envision, in iterations of research-design-test-feedback-improvement. Half of the project aims at creating the games, and the other half aims at training facilitators to implement multiplier events that take the impact of the project globally and then disseminate the outcomes for maximising our impact.<< Results >>The outcomes of the project include thorough research on games on sustainability, 6-10 games developed by the project team, aimed at developing the competences outlined on the GreenComp framework in youth, hosted on a dedicated website, a toolkit for aspiring facilitators hosted in the Cities of Learning platform, and a blueprint for running multiplier events based on our games.
