English
"<< Background >>We applied to carry out this project because we recognised a critical need for a broad range of ecological education, as highlighted by numerous studies and consultations at the European level since 2013. This issue had already been identified earlier by three partners from Turkey, Italy, and Romania, who collaborated on an eTwinning project titled ""Ecogames in my Curriculum"" and successfully implemented teaching methods using games. The project addresses several significant needs. First, the need for environmental protection, which is critical for the survival of our planet. Second, in response to the need for ecological education, we created two main products: a platform with games for natural science education and a Green Guidebook with lesson plans for integrating ecology into various subjects. These tools aim to attract everybody to eco-learning, bringing them closer to nature. Additionally, the project meets the need for collaboration and rebuilding relationships in the post-pandemic reality, where direct contacts have been limited. Both the process of preparing the project and its outcomes contribute to meeting these important needs, supporting environmental protection and ecological education on a wide scale. << Objectives >>Implementing this project, our primary goal was to create two products aimed at enriching ecological and environmental education across a broad range of school subjects and beyond the traditional classroom setting.The first product is a digital platform called ""ECOGAMES WITH GREEN PACKS"", the second product is the ""GREEN GUIDEBOOK"" – a guide containing lesson plans aimed at teachers of various subjects. This project also aimed to develop key skills and competencies among both students and teachers through:1. Working on selected subtopics and organising workshops as part of LTTA ) in natural settings, tailored to the geographic features of the partner regions.2. Developing competencies in creating digital games.3. Understanding how to teach outside the traditional classroom.4. Strengthening communication between teachers and students and exploring the impact of external activities on educational goals.5. Engaging students in the project through the ETW platform aimed to raise ecological awareness and foster social development, integration, and cooperation at both local and international levels. These goals enabled us to achieve the intended outcomes, enhancing ecological awareness and developing new educational methods.<< Implementation >>Three TPM meetings took place in the project. The first was held in Poland (the main project coordinator). It was an organizational meeting during which activities for the coming months were planned. The second TPM meeting took place in the middle of the project in Turkey. It was a monitoring visit to check the implementation of project activities, and activities for the next months were also planned. The last TPM visit also took place in Turkey. During the visit, activities such as budget control were finalized, and the results of the project were disseminated and presented to the general public. A conference was held in Adana, during which the platform and the Green Guide were promoted and disseminated. Conference participants were introduced to the games collected on the digital platform and the lesson plans from the Teacher's Guide, and they also received information and advice on the use and benefits of these products. The project results ""EcoGames with Green Packs"" and ""Green Guidebook"" were presented to the National Education Directorate in the province of Adana and the Çukurova District Directorate, ensuring the possibility of disseminating and long-term sustainable durability of the project results, creating opportunities for future cooperation and potentially influencing educational policy.In addition to TPM meetings, three LTT meetings also took place. The first LTT meeting was held in Romania and lasted five days. The host school organised workshops on zero waste, eco-schools, and nature-based education. It also provided a deeper look at natural programs and ecology. Students and teachers worked on games that were used to create two project outputs: the digital platform and a guide with lesson plans. The meeting included various activities that helped participants gain knowledge and skills related to sustainable development. The program was prepared with the support of the Danube Geoecology Center (CCDG), a non-governmental and non-profit organization that has been a full member of the Foundation for Environmental Education (FEE) since 2006, the Forest District of Pacani, Vanatori National Park, Mihai Cristea Plant Genetic Resources Bank în Suceava, and the university in the city of Iași.Another LTT meeting took place in Italy. Our goal was to create games using Web 2.0 tools. Participating teachers received training on this topic. Applications such as Nearpod, Thinkkercad, CoSpace, Genially were used. Teachers, based on their professional profile and experience, presented the most commonly used gamification platforms, explaining the strengths and weaknesses of each and their adaptability to different educational scenarios.Furthermore, after this training phase on digital games, participants divided into mixed groups experimented with various game models and proposed some learning scenarios based on the themes that emerged during the LTT in Romania.Research and tests on outdoor activities in the port area and, as part of the cultural activity, near Castel del Monte (UNESCO heritage site) were also conducted.As a result of this mobility, staff and participants worked together to identify common outcomes and to refine further developments of eco-games and appropriate learning scenarios.During the LTT meeting in Latvia, various games created by all partners were evaluated. Preliminary research was presented to students and staff. The purpose of the mobility was to test games, adapt them to target players/disciplines, and check their correspondence with the curricular objectives of the lesson plans to shape the Green Guidebook (IO2).Therefore, the activities were as follows:- Indoor and outdoor games took place at Liepepues Patmaskola/ Liepupe Elementary school.- Workshops and interactive games at NBR NC - North Vidzeme Biosphere Reserve Nature Center;- Animal game at the Gauja National Park (managed by the Nature Protection Board) in Līgatne, conducted through nature trails in the forest, aimed at acquainting park visitors with Latvia's natural values and local species of wild plants and animals. The trails varied in difficulty, determined by their length (4 to 5 km), covering (soil or gravel), and the presence of wooden stairs.In addition to activities closely related to project results, the following cultural experiences were also conducted:- pottery workshop at ""CEPĻI"";- visit to Cēsis and its 13th-century castle;- visit to the Munchausen Museum;- excursion to Scar Meadows, Light House;- traditional bakery ""LIELEZERS"";- visit to the Live Silver Museum;- visit to the Youth Centre (BJC), folk music, and dances;- guided tour of Rīga and the National Library.At the end, the participants were welcomed by the chairman of the county council of Limbaži, visited the Vidzeme Technical School of Design and Technology and Daibe waste sorting landfill, where they experienced other games and were educated about the importance of waste sorting.After this mobility, all participants gained knowledge about eco-schooling, outdoor games, and nature-based learning, gained experience about different education systems, developed common content on ecology-based activities for different disciplines, and got to know different cultures.Other events:project logo contest, project slogan contest, ecological contest: We design games, we save the Earth""; Polish and Maths lessons with ecogames (using results of the project); ecological postcards and wishes to our project partners; World Water Day- Art lesson; mobilities (April/May 2022, April 2023, May/June 2023, December 2022/January 2023, March 2023, June 2022- February 2024)https://www.sp7wolomin.pl/a/informacje-1?eqa=dGV4dD10ZXh0L3RleHQxMjYmc3VicGFnZT0x, https://www.sp7wolomin.pl/a/informacje-1?eqa=dGV4dD10ZXh0L3RleHQxMjYmc3VicGFnZT0z; https://www.sp7wolomin.pl/a/informacje-1?eqa=dGV4dD10ZXh0L3RleHQxMjYmc3VicGFnZT0y https://www.sp7wolomin.pl/a/informacje-1?eqa=dGV4dD10ZXh0L3RleHQxMjYmc3VicGFnZT00- Turkish teachers from Ankara at Majorana school (03/05/2023)presentation of innovative teaching methodologies based on the use of technology and European collaborations. Implementation of ""Ecogames in my curriculum"" gameshttps://drive.google.com/drive/folders/1-WuI0keIUSeH4kpydOHg7IqeyR5Fmns9?usp=share_link- Class (27.02.2023) Students were involved in the learning scenario that will end with the game on Castel del Monte https://drive.google.com/drive/folders/1-5Ghntxyi2UYoMyH-OJLI9XR5vv1N0X4?usp=share_link- Didacta- National Education fair 08.03.2023 Presentation of learning scenarios with STEM methodology through the implementation of Erasmus+ projects carried out by Majorana school https://drive.google.com/drive/folders/1-25P0AHw55VPk649GkubGgy8YWUkDsfC?usp=share_link- Europe Day 09.05.2023 Europe Day is celebrated at school by playing Eco-Pictionary. The game is led by students involved in ""ecogames in my Curriculum"". https://drive.google.com/drive/folders/1-VOdyb11c6Wrab1qqkUuaI4LCDHOODFV?usp=share_link- Class 09.06.2023 As part of the Citizenship teaching, students play Re-Goose game https://drive.google.com/drive/folders/1U3kG0h-En2tL2NdpzH8wDxyrKrzUSnAj?usp=share_link- International Earth Day 22.04.2023 To celebrate International Earth Day, students explore the digital platform to discover all the water-related gameshttps://drive.google.com/drive/folders/1-1kcyGlppFq3S5W-BDFyq4AnoXEhZkQ3?usp=share_link- The Erasmus+ project ""EcoGames in My Curriculum"" participated in the national phase of the Made for Europe contest in Romania (27.04.2024) The Erasmus+ project ""EcoGames in My Curriculum"" participated in the national phase of the Made for Europe contest, with the student from the 10th grade A representing the team, under the guidance of Romanian coordinator, and won a trophy and an honorable mention for the digital platform of indoor and outdoor games. We learn through play as well, not just entrepreneurial skills.https://www.facebook.com/photo/?fbid=935827418547977&set=pcb.935832095214176- Designed games- outdoor, indoor, and digital were tried in Latvia, with their school's guests from Portugal, Lithuania, Croatia, Spain, and local people. After each meeting, we had an Erasmus+ presentation for all the school's students, parents, and staff. - Participation in Erasmus days: there were presentations and contests about countries involved in the project. Students created a short video about LTT in Romania. Every activity was featured in a local newspaper ""Auseklis."" - The seminar planned in Adana, which was to be organised by IEA, did not take place because a budget was not allocated for this event. Instead, an event disseminating the project results was organised. About 50 participants attended the event, including teachers and educational staff.- activities with students on eTwinning platform: online ecological quiz, discussion in mixed groups about ecological issuesThree TPM meetings took place in the project. The first was held in Poland (the main project coordinator). It was an organizational meeting during which activities for the coming months were planned. The second TPM meeting took place in the middle of the project in Turkey. It was a monitoring visit to check the implementation of project activities, and activities for the next months were also planned. The last TPM visit also took place in Turkey. During the visit, activities such as budget control were finalized, and the results of the project were disseminated and presented to the general public. A conference was held in Adana, during which the platform and the Green Guide were promoted and disseminated. Conference participants were introduced to the games collected on the digital platform and the lesson plans from the Teacher's Guide, and they also received information and advice on the use and benefits of these products. The project results ""EcoGames with Green Packs"" and ""Green Guide"" were presented to the National Education Directorate in the province of Adana and the Çukurova District Directorate, ensuring the possibility of disseminating and long-term sustainable durability of the project results, creating opportunities for future cooperation and potentially influencing educational policy.In addition to TPM meetings, three LTT meetings also took place. The first LTT meeting was held in Romania and lasted five days. The host school organized workshops on zero waste, eco-schools, and nature-based education. It also provided a deeper look at natural programs and ecology. Students and teachers worked on games that were used to create two project outputs: the digital platform and a guide with lesson plans. The meeting included various activities that helped participants gain knowledge and skills related to sustainable development. The program was prepared with the support of the Danube Geoecology Center (CCDG), a non-governmental and non-profit organization that has been a full member of the Foundation for Environmental Education (FEE) since 2006, the Forest District of Pacani, Vanatori National Park, Mihai Cristea Plant Genetic Resources Bank în Suceava, and the university in the city of Iași.Another LTT meeting took place in Italy. Our goal was to create games using Web 2.0 tools. Participating teachers received training on this topic. Applications such as Nearpod, Thinkkercad, CoSpace, Genially were used. Teachers, based on their professional profile and experience, presented the most commonly used gamification platforms, explaining the strengths and weaknesses of each and their adaptability to different educational scenarios.Furthermore, after this training phase on digital games, participants divided into mixed groups experimented with various game models and proposed some learning scenarios based on the themes that emerged during the LTT in Romania.Research and tests on outdoor activities in the port area and, as part of the cultural activity, near Castel del Monte (UNESCO heritage site) were also conducted.As a result of this mobility, staff and participants worked together to identify common outcomes and to refine further developments of eco-games and appropriate learning scenarios.During the LTT meeting in Latvia, various games created by all partners were evaluated. Preliminary research was presented to students and staff. The purpose of the mobility was to test games, adapt them to target players/disciplines, and check their correspondence with the curricular objectives of the lesson plans to shape the Green Guide (IO2).Therefore, the activities were as follows:- Indoor and outdoor games took place at Liepepues Patmaskola/ Liepupe Elementary school.- Workshops and interactive games at NBR NC - North Vidzeme Biosphere Reserve Nature Center;- Animal game at the Gauja National Park (managed by the Nature Protection Board) in Līgatne, conducted through nature trails in the forest, aimed at acquainting park visitors with Latvia's natural values and local species of wild plants and animals. The trails varied in difficulty, determined by their length (4 to 5 km), covering (soil or gravel), and the presence of wooden stairs.In addition to activities closely related to project results, the following cultural experiences were also conducted:- pottery workshop at ""CEPĻI"";- visit to Cēsis and its 13th-century castle;- visit to the Munchausen Museum;- excursion to Scar Meadows, Light House;- traditional bakery ""LIELEZERS"";- visit to the Live Silver Museum;- visit to the Youth Centre (BJC), folk music, and dances;- guided tour of Rīga and the National Library.At the end, the participants were welcomed by the chairman of the county council of Limbaži, visited the Vidzeme Technical School of Design and Technology and Daibe waste sorting landfill, where they experienced other games and were educated about the importance of waste sorting.After this mobility, all participants gained knowledge about eco-schooling, outdoor games, and nature-based learning, gained experience about different education systems, developed common content on ecology-based activities for different disciplines, and got to know different cultures.Other events:project logo contest, project slogan contest, ecological contest: We design games, we save the Earth""; Polish and Maths lessons with ecogames (using results of the project); ecological postcards and wishes to our project partners; World Water Day- Art lesson; mobilities (April/May 2022, April 2023, May/June 2023, December 2022/January 2023, March 2023, June 2022- February 2024)https://www.sp7wolomin.pl/a/informacje-1?eqa=dGV4dD10ZXh0L3RleHQxMjYmc3VicGFnZT0x, https://www.sp7wolomin.pl/a/informacje-1?eqa=dGV4dD10ZXh0L3RleHQxMjYmc3VicGFnZT0z; https://www.sp7wolomin.pl/a/informacje-1?eqa=dGV4dD10ZXh0L3RleHQxMjYmc3VicGFnZT0y https://www.sp7wolomin.pl/a/informacje-1?eqa=dGV4dD10ZXh0L3RleHQxMjYmc3VicGFnZT00- Turkish teachers from Ankara at Majorana school (03/05/2023)presentation of innovative teaching methodologies based on the use of technology and European collaborations. Implementation of ""Ecogames in my curriculum"" gameshttps://drive.google.com/drive/folders/1-WuI0keIUSeH4kpydOHg7IqeyR5Fmns9?usp=share_link- Class (27.02.2023) Students were involved in the learning scenario that will end with the game on Castel del Monte https://drive.google.com/drive/folders/1-5Ghntxyi2UYoMyH-OJLI9XR5vv1N0X4?usp=share_link- Didacta- National Education fair 08.03.2023 Presentation of learning scenarios with STEM methodology through the implementation of Erasmus+ projects carried out by Majorana school https://drive.google.com/drive/folders/1-25P0AHw55VPk649GkubGgy8YWUkDsfC?usp=share_link- Europe Day 09.05.2023 Europe Day is celebrated at school by playing Eco-Pictionary. The game is led by students involved in ""ecogames in my Curriculum"". https://drive.google.com/drive/folders/1-VOdyb11c6Wrab1qqkUuaI4LCDHOODFV?usp=share_link- Class 09.06.2023 As part of the Citizenship teaching, students play Re-Goose game https://drive.google.com/drive/folders/1U3kG0h-En2tL2NdpzH8wDxyrKrzUSnAj?usp=share_link- International Earth Day 22.04.2023 To celebrate International Earth Day, students explore the digital platform to discover all the water-related gameshttps://drive.google.com/drive/folders/1-1kcyGlppFq3S5W-BDFyq4AnoXEhZkQ3?usp=share_link-The Erasmus+ project ""EcoGames in My Curriculum"" participated in the regional phase of the Made for Europe contest.At the 16th edition of the ""Made for Europe"" competition, Colegiul Unirea won Second Prize at the county stage of the national competition, which took place on March 22, 2024, at Colegiul Național ""Vasile Alecsandri"" Iași.https://www.facebook.com/photo?fbid=911271631003556&set=pcb.911272747670111 - The Erasmus+ project ""EcoGames in My Curriculum"" participated in the national phase of the Made for Europe contest in Romania (27.04.2024) The Erasmus+ project ""EcoGames in My Curriculum"" participated in the national phase of the Made for Europe contest, with the student from the 10th grade A representing the team, under the guidance of Romanian coordinator, and won a trophy and an honorable mention for the digital platform of indoor and outdoor games. We learn through play as well, not just entrepreneurial skills.https://www.facebook.com/photo/?fbid=935827418547977&set=pcb.935832095214176- Designed games- outdoor, indoor, and digital were tried in Latvia, with their school's guests from Portugal, Lithuania, Croatia, Spain, and local people. After each meeting, we had an Erasmus+ presentation for all the school's students, parents, and staff. - Participation in Erasmus days: there were presentations and contests about countries involved in the project. Students created a short video about LTT in Romania. Every activity was featured in a local newspaper ""Auseklis."" -The Green Week (October 23-27, 2023)The Green Week (October 23-27, 2023) was, at Unirea College, a full one, rich in both school and extracurricular activities, the latter being dedicated exclusively to students from the 9th A and 10th A classes, Real/Science profile Nature (students from the Technology stream intensified their specialized practical training activity in the school's laboratories and workshops or under tutoring regime at economic agents in the city). https://www.facebook.com/colegiultehniccfunirea/videos/1899595157460296- The Green Week, march 2023On Tuesday, 21.03.2023, the activities of the Green Week were drawn up for the purpose of exploiting local resources. Thus, the students, guided by the coordinating teachers, organised a seed fair ""with soul"". Because the activity took place over 3 hours, the program included three sections. The first involved a so-called fair in which the students, mostly commuters from the towns around Pașcani, brought seeds of all kinds, which they and their parents use year after year in their households. The second section, called ""Seeds, art, chemistry and francophone"" involved a workshop in which the students created, in teams, paintings from and with seeds brought by themselves or obtained from the exchanges made during the ""fair "", also including recyclable materials. https://www.facebook.com/photo/?fbid=664541012343287&set=pcb.664542172343171- The seminar planned in Adana, which was to be organised by IEA, did not take place because a budget was not allocated for this event. Instead, an event disseminating the project results was organised. About 50 participants attended the event, including teachers and educational staff.- activities with students on eTwinning platform: online ecological quiz, discussion in mixed groups about ecological issues.<< Results >>Our project includes 3 project outcomes:1- ""Ecogames with Green Packs"" are available on an open educational platform, led by an Italian school. The platform features ecological games applicable to various subjects, but also accessible for individual participants. The games are categorized into three groups: digital, outdoor, and indoor games. In total, 36 digital games, 18 outdoor games, and 30 indoor games have been prepared. The games are available in English and in all partner languages: Italian, Latvian, Romanian, Turkish, and Polish. Each game includes descriptions along with lesson plans. Additionally, the platform hosts 5 videos showcasing students playing the games and a digital version of the second outcome: the Green Guidebook.The platform was created and utilised 8 months before the end of the project for evaluation purposes. Thanks to the assessments conducted, the platform was finalised before the project concluded.2- The GREEN GUIDEBOOK was developed by all institutions under the leadership of the coordinating institution. Each school prepared 10 lesson plans (a total of 60 plans). The plans incorporate ecological themes that can be introduced in various subjects such as mathematics, literature, physics, and chemistry. The plans include various types of ecological games to make the classes more engaging for students. The guide's development was planned by the coordinating school. All partners conducted an outcome assessment with teachers of respective subjects in their schools, and also gathered ideas for integrating environmental education with other subjects. During the LTT, the work done in schools was evaluated, and joint working groups were formed. These groups collaborated in virtual meetings to create event examples. The guide has multiple authors. The final control was carried out by the IEA in cooperation with Çukurova University, using the English version of the guide for this control. The guide has been published in the native language of each country. The IEA was responsible for the guide's layout. The guide is also available online. 41 guides were printed and sent to partner schools.3 Project website which consits information about the project acitvities, mobilities and access to two outcomes: the platform and the guidebook."
